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Erynelle’s Crystal Items Set 2 of 5 – La poupée hantée

At a glance

Item type
Artifact
Restrictions

Effect

Crystal Ball Summoning Spend 2 Hope to summon the creature or entity contained within the crystal ball. Once summoned, it obeys your commands and functions using the same mechanics as a Ranger’s companion. To command the summoned creature, make a Spellcast Roll. You may spend 1 Hope to add a relevant Companion Experience to the roll. On a success with Hope, you gain advantage on your next action if it builds upon the creature’s success. When commanded to attack, the creature gains any benefits that would normally apply only to you, such as Ranger’s Focus. On a successful attack, its damage roll uses your Proficiency and the creature’s damage die. Whenever the creature would take any amount of damage, it marks 1 Stress. When it marks its final Stress, it leaves the scene and remains unavailable until the start of your next long rest. At that time, it returns with 1 Stress cleared. Whenever you use a downtime move that clears Stress from yourself, the creature clears the same amount of Stress. Each time you level up, choose one of the following improvements for the summoned creature: Intelligent: Permanently add +1 to one Companion Experience. Light in the Dark: Gain an additional Hope slot. Creature Comfort: Once per rest, gain 1 Hope or clear 1 Stress from both you and the creature. Armored: Mark one of your Armor Slots instead of marking the creature’s Stress. Vicious: Increase the creature’s damage die or attack range by one step. Resilient: Give the creature one additional Stress slot. Aware: Permanently increase the creature’s Evasion by +2. Bonded: When you mark your final Hit Point, roll one d6 for each of the creature’s unmarked Stress slots, then mark those slots. If any die rolls a 6, clear your final Hit Point and return to the scene. When all the balls are paired: Rose Shogun Roach is a massive sparkling pink mecha cockroach summoned when all of the crystal balls are united. As the ritual begins, Erynelle’s eyes glow bright pink and she rises into the air with her hands lifted high. Pink smoke pours around her, filling the air with a sweet perfume, until her form disappears completely. A moment later, the smoke parts to reveal the towering fusion creature, gleaming in pink armor with radiant sparkling eyes. The Rose Shogun Roach obeys its summoners' will and uses the combined stats of all participating members, representing the fused strength, hope, and power of the entire party.

About this item

Within the crystal ball rests a small ghost, curled peacefully inside the glass as pale light drifts around its tiny form. When the summoner offers Hope, the ghost awakens and floats out of the crystal, circling its summoner like a playful guardian spirit. Whenever it is commanded to attack, glowing copies of the ghost suddenly multiply around the summoner, filling the air with a swirling crowd of spectral companions. The ghostly copies rush toward the enemy from every direction, passing through one another in flashes of mist and light before striking together as a single magical attack. Once the attack ends, the copies dissolve into sparkling wisps, leaving only the original ghost hovering faithfully beside its summoner. The additional ghosts are purely a visual expression of its power and do not act as separate companions.

Equipment

Erynelle’s Crystal Items Set 2 of 5 – La poupée hantée

Artifact

Within the crystal ball rests a small ghost, curled peacefully inside the glass as pale light drifts around its tiny form.

Crystal Ball Summoning Spend 2 Hope to summon the creature or entity contained within the crystal ball. Once summoned, it obeys your commands and functions using the same mechanics as a Ranger’s companion. To command the summoned creature, make a Spellcast Roll. You may spend 1 Hope to add a relevant Companion Experience to the roll. On a success with Hope, you gain advantage on your next action if it builds upon the creature’s success. When commanded to attack, the creature gains any benefits that would normally apply only to you, such as Ranger’s Focus. On a successful attack, its damage roll uses your Proficiency and the creature’s damage die. Whenever the creature would take any amount of damage, it marks 1 Stress. When it marks its final Stress, it leaves the scene and remains unavailable until the start of your next long rest. At that time, it returns with 1 Stress cleared. Whenever you use a downtime move that clears Stress from yourself, the creature clears the same amount of Stress. Each time you level up, choose one of the following improvements for the summoned creature: Intelligent: Permanently add +1 to one Companion Experience. Light in the Dark: Gain an additional Hope slot. Creature Comfort: Once per rest, gain 1 Hope or clear 1 Stress from both you and the creature. Armored: Mark one of your Armor Slots instead of marking the creature’s Stress. Vicious: Increase the creature’s damage die or attack range by one step. Resilient: Give the creature one additional Stress slot. Aware: Permanently increase the creature’s Evasion by +2. Bonded: When you mark your final Hit Point, roll one d6 for each of the creature’s unmarked Stress slots, then mark those slots. If any die rolls a 6, clear your final Hit Point and return to the scene. When all the balls are paired: Rose Shogun Roach is a massive sparkling pink mecha cockroach summoned when all of the crystal balls are united. As the ritual begins, Erynelle’s eyes glow bright pink and she rises into the air with her hands lifted high. Pink smoke pours around her, filling the air with a sweet perfume, until her form disappears completely. A moment later, the smoke parts to reveal the towering fusion creature, gleaming in pink armor with radiant sparkling eyes. The Rose Shogun Roach obeys its summoners' will and uses the combined stats of all participating members, representing the fused strength, hope, and power of the entire party.
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