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Lorthian the seedsprout’s Head

Items Designed by Bishop • Art by Reparatus Art

At a glance

Item type
Artifact
Restrictions

Effect

If the head is held: -When the GM spends a fear, roll a d6. Once per scene, on a result of 6, repair an armor slot. If the head is planted in a large field: - Spend a hope to make 1d10 flowers grow around the planted head. - Each in game day, the GM can spend a fear to make 1d12 weeds appear around the planted head. After 100 flowers or 100 weeds grow from the earth, the faint divinity Lorthian grows back into its full form. If a hundred flowers grew from the earth, Lorthian is renamed Lorthian the ever-blossom. Inversely, if a hundred weeds grew from the earth, Lorthian is renamed Lorthian the uproot creeper.

About this item

If the head of Lorthian the Seedsprout is held in possession of a person, it will manifest weeds and flowers growing out of that person’s clothing and hair. If sleeping near fresh soil, the artifact will magically grow the foliage and plants around the holder to their most ripe state. Whenever the holder spends a hope near plant life, you can make flowers blossom and fruit grow around them.

Lorthian in concept represents wild seeds growing wherever the conditions allow it. It is the faint divinity of beautiful flower fields and weeds gardeners extract from their garden. Wherever life can sprout, it will try as hard as it can to grow. This item is a medium-term hope and fear sink to mold a faint divinity from the soil, and see if it can either be friend or foe depending on the outcome. Will it help out the party by growing a large bridge of vines and flowers to pass through a chasm? Or would it rather ravage the fields of farmers nearby, plunging the villagers into starvation in the winter to come?

Equipment

Lorthian the seedsprout’s Head

Artifact

If the head of Lorthian the Seedsprout is held in possession of a person, it will manifest weeds and flowers growing out of that person’s clothing and hair.

If the head is held: -When the GM spends a fear, roll a d6. Once per scene, on a result of 6, repair an armor slot. If the head is planted in a large field: - Spend a hope to make 1d10 flowers grow around the planted head. - Each in game day, the GM can spend a fear to make 1d12 weeds appear around the planted head. After 100 flowers or 100 weeds grow from the earth, the faint divinity Lorthian grows back into its full form. If a hundred flowers grew from the earth, Lorthian is renamed Lorthian the ever-blossom. Inversely, if a hundred weeds grew from the earth, Lorthian is renamed Lorthian the uproot creeper.
Quill Icon Reparatus Art
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Card Backing

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