Protedermic Attire
At a glance
Effect
About this item
The Protedermis material reacts to the presence of Aether and reshapes to cover the entirety of the wearer’s body, providing the creature the following benefits:
– The wearer is protected from the harmful effects of Aether exposure.
– The wearer can see and hear as usual while in Aether, but not smell or taste. The sense of touch is dulled, somewhat.
– When active, the suit supplies the wearer 1 hour of breathable air, which is immediately replenished when the wearer enters a breathable atmosphere.
– The attire attracts to the nearest solid surface, and the wearer experiences that surface as the “ground”. This attraction only operates within Far range.
Protedermic Attire
Accessory / Clothing
The Protedermis material reacts to the presence of Aether and reshapes to cover the entirety of the wearer’s body, providing the creature the following benefits:
– The wearer is protected from the harmful effects of Aether exposure.
Protedermic Attire
The Protedermis material reacts to the presence of Aether and reshapes to cover the entirety of the wearer’s body, providing the creature the following benefits:
– The wearer is protected from the harmful effects of Aether exposure.
– The wearer can see and hear as usual while in Aether, but not smell or taste. The sense of touch is dulled, somewhat.
– When active, the suit supplies the wearer 1 hour of breathable air, which is immediately replenished when the wearer enters a breathable atmosphere.
– The attire attracts to the nearest solid surface, and the wearer experiences that surface as the “ground”. This attraction only operates within Far range.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Protedermic Attire Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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