Ally
Ireena Kolyana
Motive:
Ireena wants to keep her fellow Barovians and Ismark safe, honor her parents' memory, learn new stories, and one day explore distant lands.
Tell A Story
Trigger: Downtime in which a PC opts to Prepare
Effect: Ireena listens as they tell stories of their adventures before arriving in Barovia. PCs gain an extra hope.
Heal & Inspire
Trigger: A PC within Close range makes an HP (once per PC per long rest)
Effect: Ireena rushes over and tends to their wound. The PC gains a Hope and then clears either 2 HP or 1 HP and 1 Stress.