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VEK Kobold Brute
Ally

VEK Kobold Brute

Difficulty: 14 | HP: 8 | Stress: 4
Motive: Protect his new friends at all costs, crush the party's enemies, use his overwhelming strength to prove his loyalty.

An unnaturally large and incredibly muscular kobold wielding a massive heavy maul. Originally bred and trained to serve as an elite personal bodyguard for Irontooth, Vek has abandoned his old master and now acts as a fiercely loyal protector to a party of adventurers from Winterhaven.

Bodyguard's Intercept
Trigger: A PC within Very Close range of Vek is about to take damage from an attack and chooses to mark 1 Stress to call for their bodyguard.
Effect: Vek throws his muscular body in the way, moving into Melee range of the attacker and taking the blow. The PC takes no damage, though Vek may be severely injured or knocked out of the fight if the narrative fiction demands it.
Crushing Blow (Combat Assist)
Trigger: A PC spends 1 Hope to command Vek to unleash a devastating strike against an enemy within his Melee range.
Effect: Vek swings his heavy maul with terrifying force. The GM makes a single attack roll (+3 against the target's Difficulty). On a success, the target takes 2d12+4 physical damage and is knocked back to Close range.
Intimidating Presence
Trigger: A PC is about to make an action roll to intimidate an NPC or enemy and chooses to mark 1 Stress to position Vek menacingly at their side.
Effect: The PC leverages Vek's hulking frame and menacing visage to make the action roll with advantage.

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