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Infuser • Transmuter

Subclasses Designed by Raffaele Simone Terracciano

About these subclasses

Alchemy is a vast branch of knowledge and with this two subclass you can use potion to make you and your allies strong or transmute yourself or your allies to resist more in fight

Designed for class

Homebrew class
Alchemist

Subclass details

Infuser

Spell trait: Knowledge

Play the infuser if you want to infuse weapon and armor

Foundation
Tier 1

Essence Mixer: You can shape your potion into small, non-harmful effects: reactive sparks, colored vapors, temporary crystallizations, and fluids that change state. Spend 1 Hope and describe how you apply your essence to a weapon or armor. When you do so, you gain one of the following benefits until your next long rest:

  • 2 to the damage roll

  • 1 to your evasion

Specialization
Tier 2

Adverse Reaction: When the wearer of an armor infused with your potion is hit, the armor releases a burst of smoke. The attacker has Disadvantage on their next attack roll.

Mastery
Tier 3

Alchemy knowledge: Your knowledge of alchemy infusions is perfect. Any benefits granted by your infusions are doubled and can stack up to two times on the same object.

Transmuter

Spell trait: Knowledge

Transmute your and your allies to crush your enemy

Foundation
Tier 1

Volatile touch: You can trasmute an non magic object into another one of the same size. The trasmutation continue until up to one hour after it leave your touch.

Emergency hardening: If an alley in very close range is hitten you can dash in his direction and touch his skin or his armor and spend 1 hope to have his evasion increased by 1d4 for that attack only.

Specialization
Tier 2

Resilient Form: Choose up to 3 allies (including yourself) within close range. For the next round, the first time one of them takes damage, the level of damage taken is reduced by one step (from Severe Damage to Major Damage, or from Major Damage to Minor Damage). 

Mastery
Tier 3

Beyond the Limit: You are able to perform a transmutation on your body or that of an ally, forcing the form into a temporarily perfect state. Spend 3 Hope to completely transform the body of yourself or an ally within very close range for the next five rounds (or until the target is knocked down). The target gains one of the following forms:

  • Adamantine Form: The target's skin transforms into metal or stone armor. The target gains resistance to all nonmagical damage types. Additionally, its Defense action rolls gain advantage.
  • Ethereal Form: The target's body transforms into vapor or a luminous substance. Its Evasion permanently increases by 2 for the duration. It can move through spaces occupied by opponents and difficult terrain, and the first 5 feet of each movement do not provoke attacks of opportunity..

Printable cards

Foundation / Specialization / Mastery
Alchemist

Infuser

Foundation

SPELLCAST TRAIT: Knowledge

Essence Mixer: You can shape your potion into small, non-harmful effects: reactive sparks, colored vapors, temporary crystallizations, and fluids that change state. Spend 1 Hope and describe how you apply your essence to a weapon or armor. When you do so, you gain one of the following benefits until your next long rest:

  • 2 to the damage roll

  • 1 to your evasion

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Card Backing
Alchemist

Infuser

Specialization

Adverse Reaction: When the wearer of an armor infused with your potion is hit, the armor releases a burst of smoke. The attacker has Disadvantage on their next attack roll.

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Card Backing
Alchemist

Infuser

Mastery

Alchemy knowledge: Your knowledge of alchemy infusions is perfect. Any benefits granted by your infusions are doubled and can stack up to two times on the same object.

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Card Backing
Alchemist

Transmuter

Foundation

SPELLCAST TRAIT: Knowledge

Volatile touch: You can trasmute an non magic object into another one of the same size. The trasmutation continue until up to one hour after it leave your touch.

Emergency hardening: If an alley in very close range is hitten you can dash in his direction and touch his skin or his armor and spend 1 hope to have his evasion increased by 1d4 for that attack only.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Transmuter

Specialization

Resilient Form: Choose up to 3 allies (including yourself) within close range. For the next round, the first time one of them takes damage, the level of damage taken is reduced by one step (from Severe Damage to Major Damage, or from Major Damage to Minor Damage). 

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Card Backing
Alchemist

Transmuter

Mastery

Beyond the Limit: You are able to perform a transmutation on your body or that of an ally, forcing the form into a temporarily perfect state. Spend 3 Hope to completely transform the body of yourself or an ally within very close range for the next five rounds (or until the target is knocked down). The target gains one of the following forms:

  • Adamantine Form: The target's skin transforms into metal or stone armor. The target gains resistance to all nonmagical damage types. Additionally, its Defense action rolls gain advantage.
  • Ethereal Form: The target's body transforms into vapor or a luminous substance. Its Evasion permanently increases by 2 for the duration. It can move through spaces occupied by opponents and difficult terrain, and the first 5 feet of each movement do not provoke attacks of opportunity..
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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