Back-Alley Doctor
Spellcast Trait: FinesseUse your underhandedness to create cures, and hamper your foes.
Sneaky Medicine: Whenever you make an attack that benefits from your Sneak Attack, you may give up your Sneak Attack damage to place a token on this card. You may expend a token to clear 1 Hit Point on yourself, or a creature within Very Close range. You may have a number of tokens equal to your Finesse trait.
Quick Stitch: You may spend a Downtime activity tending to wounds a number of creatures resting with you equal to your Finesse Trait
Surgical Precision: Whenever you make a successful attack, you may Mark a Stress to force the target to make a reaction roll (15). On a failure, you may choose one of the following:
You clear the amount of Hit Points the target marks.
The target's Difficulty is lowered by your Finesse trait.
The target takes damage equal to you Sneak Attack when it gets hit a number of attacks equal to your Finesse Trait.
Running on Adrenaline: When you have no unmarked Stress slots, you gain a level of Proficiency. While you have no Umarked Stess slots, you may spend a Hope, and make a Spellcast Roll (16). On a success, you may give this ability to another creature within Close range until their next rest.
Stealing the Cure: Whenever you use your Sneaky Medicine feature, you may Mark a Stress to maintain your Sneak Attack damage. When you do so, you may force the target to make a reaction roll (16). On a failure, the token you gain clears the amount of Hit Points the target marked instead of just one.
Patchwork: Once per session, you may make a Spellcast Roll (20). On a success, you may spend any number of Hope to clear an equal amount of Hit Points, or Stress Slots, on all creatures within Close range.