Skip to content

Feralheart • Packheart

Subclasses Designed by Alexandra Ford

About these subclasses

Classes for my Beast class. Feralheart art by Christopher Moeler. Packheart art by Micheal Wealan.

Designed for class

Beast
Homebrew class
Beast

Subclass details

Feralheart

Feralheart

Spell trait: Strength

You delight In pain and carnage, leaving brutal devastation in your wake.

Foundation
Tier 1

Path of Carnage: Whenever you roll a critical success on an attack, clear Hit Points equal to your Strength.

Boiling Rage: Whenever you fail a roll with Fear while your Primal Rage is active, tick up your Primal Rage countdown.

Specialization
Tier 2

Tough Hide: Add +4 to your Severe damage threshold.

Pounce: You may mark a Stress to move up to Far range without making an Agility roll.

Mastery
Tier 3

Undying Hunter: Once per session, when you would make a Death Move, you may instead Mark any number of Stress and clear Hit points equal to half the Stress marked.

Packheart

Packheart

Spell trait: Agility

Packhearts lead their allies to greatness in combat, through any means nessecary.

Foundation
Tier 1

Pack Bonds: Once per Session, you may Help an Ally without spending a Hope. When you do, both you and the ally may clear a Stress

Strike Together: Whenever an ally within Close range would make a damage roll, you may spend a Hope to add a 1d10 to the roll.

Specialization
Tier 2

Smell The Blood: Action Rolls you or your allies make targeting a Wounded creature have advantage.

Animal Magnetism: You may roll a D20 instead of a D12 for your Fear Die when making Presence action rolls.

Mastery
Tier 3

Pack Meal: Once per session, when you defeat an Adversary, you and each Ally within close range may gain a Hope and clear a Hit Point or Stress.

Printable cards

Foundation / Specialization / Mastery
Feralheart
Beast

Feralheart

Foundation

SPELLCAST TRAIT: Strength

Path of Carnage: Whenever you roll a critical success on an attack, clear Hit Points equal to your Strength.

Boiling Rage: Whenever you fail a roll with Fear while your Primal Rage is active, tick up your Primal Rage countdown.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Feralheart
Beast

Feralheart

Specialization

Tough Hide: Add +4 to your Severe damage threshold.

Pounce: You may mark a Stress to move up to Far range without making an Agility roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Feralheart
Beast

Feralheart

Mastery

Undying Hunter: Once per session, when you would make a Death Move, you may instead Mark any number of Stress and clear Hit points equal to half the Stress marked.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Packheart
Beast

Packheart

Foundation

SPELLCAST TRAIT: Agility

Pack Bonds: Once per Session, you may Help an Ally without spending a Hope. When you do, both you and the ally may clear a Stress

Strike Together: Whenever an ally within Close range would make a damage roll, you may spend a Hope to add a 1d10 to the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Packheart
Beast

Packheart

Specialization

Smell The Blood: Action Rolls you or your allies make targeting a Wounded creature have advantage.

Animal Magnetism: You may roll a D20 instead of a D12 for your Fear Die when making Presence action rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Packheart
Beast

Packheart

Mastery

Pack Meal: Once per session, when you defeat an Adversary, you and each Ally within close range may gain a Hope and clear a Hit Point or Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.