Skip to content

Beast

Classes Designed by Alexandra Ford • Art by Dave Kendal

About this class

We think ourselves greater than the animals we share the earth with. We cloak ourselves in wool and linen, we hide behind our castle walls, huddle around gentle fires, fearing the creature hiding in the darkness just beyond the fire light. We chain ourselves to fear, for restraint is what we believe marks us from the beast. But nothing marks us from the beast but self-deceit. When on that fateful day when you let the animal into your heart, the lie was ripped from your eyes.

When you tear limb from limb and dine on blood, you remember exactly what you are. You are the beast, and the beast is you. There are people who fear you for what you are. Sometimes you think they’re only scared of themselves, and you can’t blame them. Afterall, so are you.

Clothes That Are: Weathered, cheap, dirty, colored to blend with foliage, many-layered, refined
Attitude Like: a caged beast, a cunning wolf, a scared rabbit, a killer, a desperate warlord, a vampire.

Domains

Core domain
Blade
Core domain
Sage

Starting stats

Evasion
10
Hit points
7

Hope feature

Feed The Beast
Spend 3 Hope to use Rip and Tear without marking a Stress, in addition, you clear a Hit Point and tick up your Primal Rage.

Class features

  • Primal Rage

    You may mark a Stress to enter a state of primal wrath and start a d8 countdown at 1. Whenever you mark a Hit Point or Stress, tick the countdown up. While the countdown is up, you gain the following benefits
    .You reduce damage you take by the current countdown result.
    .Whenever you make a damage roll, you deal additional damage equal to the current countdown result
    .If you succeed on an attack while the countdown is at 8, you may end the Rage to instead have it become a Critical Success.
    If not ended early, the Rage ends at the end of the scene or when you take a Rest.

  • Rip and Tear

    Whenever you would deal damage to one or more adversaries, you may mark a Stress. If you do, they mark a Stress and become temporarily Wounded. When a Wounded creature would mark one or more Hit Points, they also mark a Stress.

  • Beastly Aspect

    You have advantage on rolls to intimidate others or interact with animals.

Class items

  • A trophy from your first kill
  • A locket containing something representing your old family.

Character questions

Background prompts

  1. When did the animal deep within you first come to light. What did you do then you now regret?
  2. What odd habits do you posses hailing from your inner animal?
  3. When your inner animal is out of control, what do you do to put it back in the box?

Connection prompts

  1. You have a peculiar ability to quell my rages, how do you do it?
  2. How have my animalistic habits caused you trouble in the past?
  3. Something about me reminds you of yourself, what is it, and why is it so terrifying?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.