Path of Monstrous Duality
Spellcast Trait: StrengthPlay the Path of Monstrous Duality if you want to control a fractured self split between restraint and catastrophic physical dominance.
Monstrous Physiology: When you use Metamorphosis, become a hulking, monstrosity until end of scene with the following:
Gauntlets deal an extra d8 damage and are considered unarmed strikes.
You count as two sizes larger for interactions.
Horrific Mutation: While transformed, Spend 2 Horror Tokens per mutation until end of scene:
Brutal weapon feature on unarmed strikes.
Unarmed Strikes deal double damage to structures and objects.
Hurl a creature or object Close range after successful Unarmed Strikes.
Ignore Restrained or Prone.
Grisly Modifications: You may mark 2 Stress to activate mutations. You also know the following Horrific Mutations:
Powerful weapon feature on unarmed strikes.
Deadly weapon feature on unarmed strikes.
Scary weapon feature on unarmed strikes.
Hooked weapon feature on unarmed strikes.
Savagery: Your unarmed attacks deal d10 damage.
While transformed, you may spend a Horror Token to make two unarmed strikes instead of one.
Feral Abomination: While transformed, your body becomes a living weapon beyond restraint. Your unarmed strikes may have up to three weapon features applied at once. You know the following Horrific Mutations:
Devastating weapon feature on unarmed strikes.
Eruptive weapon feature on unarmed strikes.