Skip to content

Order of the Ghost Slayer • Order of the Mutant • Order of the Lycan

Subclasses Designed by Simba Eva oj

About these subclasses

To understand these subclasses, keep in mind the two central features they all share:

Crimson Rite: You mark a Hit Point to enchant your weapon with extra damage (physical or magic).

Grim Psychometry: You can mark Stress to gain visions of past violence associated with an object or location, giving you an edge in tracking and lore.

Also, the only Classes to have separate suggested traits. Keep in mind:
Ghost Slayer / Mutant: +2 Agility, −1 Strength,
+1 Finesse
Lycan: +1 Agility, +2 Strength, −1 Finesse

All three also suggested to have: +1 Instinct, 0 Presense, 0 Knowledge

Subclass details

Order of the Ghost Slayer

Spell trait: Agility

This order focuses on the thin veil between life and death, using Agility to outmaneuver the supernatural. They are the ultimate hunters of the undead and the e

Foundation
Tier 1

Chasing Death: While you have 1–3 unmarked Hit Points, you can use your Crimson Rite feature without paying the Hit Point cost. If you have only 1 unmarked Hit Point, you roll d8s instead of d6s for the extra damage of your Crimson Rite.

Shadowed Grit: When the GM gains a Fear from a Duality Dice roll, you can mark a Stress to gain a Hope.

Specialization
Tier 2

Veilwalker: You can briefly slip into the realm between the living and the dead. Spend 2 Hope to disappear and then reappear next to a creature or a corpse within Far range. You then have advantage on the next attack roll you make in this scene.

Mastery
Tier 3

Spectral Form: You have another death move option: Spectral Form. When you choose this option, you clear a Hit Point, your body becomes spectral, you have resistance to physical damage, and you can pass through objects. This form ends if you clear any more Hit Points. It also ends if you mark your last Hit Point, which forces you to take a diff erent death move. You’re shunted to the nearest open space if you’re inside an object when the form ends.

Order of the Mutant

Spell trait: Agility

These hunters use alchemy and hemocraft to push their bodies beyond natural limits. By consuming mutagenic toxins, they can temporarily rewrite their physiology

Foundation
Tier 1

Mutagens: You employ mutagenic toxins created to enhance your abilities. When you finish a rest, you can drink one such toxin to gain its effects, which last until you finish your next rest. These effects include a +1 bonus to one trait of your choice, a −1 penalty to a diff erent trait of your choice, and your choice of one of the following benefits:

  • Celerity. If you are Restrained or Vulnerable, you can mark a Stress to end the condition on yourself.

  • Durable. Your Armor Score increases by 2.

  • Hunter’s Senses. You have advantage on any action roll you make to track a creature, and you can see in complete darkness.

Specialization
Tier 2

Improved Mutagens: When you choose a mutagen benefit, your options also include the following:

  • Nerves of Steel. Whenever you must mark a Stress, you can spend 2 Hope instead.

  • Rapidity. Your Evasion increases by 1.

  • Ironskin. Your Severe damage threshold increases by a number equal to your Proficiency.

Volatile Toxins: You can choose two mutagen benefits instead of one. If you do, mark a Hit Point that can’t be cleared until you finish your next rest

Mastery
Tier 3

Mastered Mutagens: The trait bonus and penalty you get from your Mutagens feature changes to +2 and −2, respectively. When you choose a mutagen benefit, your options also include the following:

  • Aetherblood. Within your line of sight, you can see creatures and objects that are invisible, and visual illusions appear transparent to you. If a creature or an object within your line of sight has been transformed by magic, you can see its true form.

  • Fury. When you make an attack roll, you can mark a Stress to gain a bonus to the roll equal to your Proficiency.

  • Steelflesh. Your Major damage threshold increases by a number equal to your Proficiency.

Order of the Lycan

Spell trait: Strength

Rather than hunting monsters, these blood hunters embrace the beast within. They utilize Strength and a specific "Werewolf" transformation card to physically do

Foundation
Tier 1

Werewolf: You gain the Werewolf Transformation card. Your rolls to perceive via hearing and scent have advantage:

  • Wolf Form: When you mark one or more Hit Points, you can also mark a Stress to enter your Wolf Form. While in this form, gain a d10 Wolf Die that you add to all attack and damage rolls. When you would gain a Hope while in Wolf Form, you mark a Stress instead.

  • Frenzy: When you mark your last Stress while in Wolf Form, you go into a Frenzy. Roll a number of d20s equal to your tier and automatically deal that much physical damage to all creatures within Very Close range. Then drop out of Wolf Form.

Control the Beast: While in your Wolf Form, you can apply that form’s bonus die to your Agility and Strength Action Rolls.

Specialization
Tier 2

Feral Hide: While in your Wolf Form, you gain a bonus to your Damage Thresholds equal to your Tier.

Lycan Regeneration: While in your Wolf Form with all your Hit Points marked, you can mark a Stress to clear a Hit Point. You can do this while unconscious.

Mastery
Tier 3

Master the Beast: When you are in your Wolf Form and would mark your last Stress, you can instead put one of your Domain cards from your Loadout into your Vault; you can’t Recall that Domain card until you finish a long rest.

When you Frenzy from marking your last Stress while in Wolf Form, you gain 2 Hope.

Printable cards

Foundation / Specialization / Mastery
Bloodhunter v1.5

Order of the Ghost Slayer

Foundation

SPELLCAST TRAIT: Agility

Chasing Death: While you have 1–3 unmarked Hit Points, you can use your Crimson Rite feature without paying the Hit Point cost. If you have only 1 unmarked Hit Point, you roll d8s instead of d6s for the extra damage of your Crimson Rite.

Shadowed Grit: When the GM gains a Fear from a Duality Dice roll, you can mark a Stress to gain a Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Ghost Slayer

Specialization

Veilwalker: You can briefly slip into the realm between the living and the dead. Spend 2 Hope to disappear and then reappear next to a creature or a corpse within Far range. You then have advantage on the next attack roll you make in this scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Ghost Slayer

Mastery

Spectral Form: You have another death move option: Spectral Form. When you choose this option, you clear a Hit Point, your body becomes spectral, you have resistance to physical damage, and you can pass through objects. This form ends if you clear any more Hit Points. It also ends if you mark your last Hit Point, which forces you to take a diff erent death move. You’re shunted to the nearest open space if you’re inside an object when the form ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Mutant

Foundation

SPELLCAST TRAIT: Agility

Mutagens: You employ mutagenic toxins created to enhance your abilities. When you finish a rest, you can drink one such toxin to gain its effects, which last until you finish your next rest. These effects include a +1 bonus to one trait of your choice, a −1 penalty to a diff erent trait of your choice, and your choice of one of the following benefits:

  • Celerity. If you are Restrained or Vulnerable, you can mark a Stress to end the condition on yourself.

  • Durable. Your Armor Score increases by 2.

  • Hunter’s Senses. You have advantage on any action roll you make to track a creature, and you can see in complete darkness.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Mutant

Specialization

Improved Mutagens: When you choose a mutagen benefit, your options also include the following:

  • Nerves of Steel. Whenever you must mark a Stress, you can spend 2 Hope instead.

  • Rapidity. Your Evasion increases by 1.

  • Ironskin. Your Severe damage threshold increases by a number equal to your Proficiency.

Volatile Toxins: You can choose two mutagen benefits instead of one. If you do, mark a Hit Point that can’t be cleared until you finish your next rest

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Mutant

Mastery

Mastered Mutagens: The trait bonus and penalty you get from your Mutagens feature changes to +2 and −2, respectively. When you choose a mutagen benefit, your options also include the following:

  • Aetherblood. Within your line of sight, you can see creatures and objects that are invisible, and visual illusions appear transparent to you. If a creature or an object within your line of sight has been transformed by magic, you can see its true form.

  • Fury. When you make an attack roll, you can mark a Stress to gain a bonus to the roll equal to your Proficiency.

  • Steelflesh. Your Major damage threshold increases by a number equal to your Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Lycan

Foundation

SPELLCAST TRAIT: Strength

Werewolf: You gain the Werewolf Transformation card. Your rolls to perceive via hearing and scent have advantage:

  • Wolf Form: When you mark one or more Hit Points, you can also mark a Stress to enter your Wolf Form. While in this form, gain a d10 Wolf Die that you add to all attack and damage rolls. When you would gain a Hope while in Wolf Form, you mark a Stress instead.

  • Frenzy: When you mark your last Stress while in Wolf Form, you go into a Frenzy. Roll a number of d20s equal to your tier and automatically deal that much physical damage to all creatures within Very Close range. Then drop out of Wolf Form.

Control the Beast: While in your Wolf Form, you can apply that form’s bonus die to your Agility and Strength Action Rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Lycan

Specialization

Feral Hide: While in your Wolf Form, you gain a bonus to your Damage Thresholds equal to your Tier.

Lycan Regeneration: While in your Wolf Form with all your Hit Points marked, you can mark a Stress to clear a Hit Point. You can do this while unconscious.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bloodhunter v1.5

Order of the Lycan

Mastery

Master the Beast: When you are in your Wolf Form and would mark your last Stress, you can instead put one of your Domain cards from your Loadout into your Vault; you can’t Recall that Domain card until you finish a long rest.

When you Frenzy from marking your last Stress while in Wolf Form, you gain 2 Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.