Bloodhunter v1.5
About this class
Choose one (or more) from each line,
or write your own description.
Clothes that are: bloodstained, crimson,
distressed, patched, rune-patterned, snug, spiky
Eyes like: carnations, earth, endless ocean, fi re,
ivy, lilacs, night, seafoam, winter
Body that’s: broad, carved, curvy, lanky, rotund,
short, stocky, tall, thin, tiny, toned
Skin the color of: ashes, clover, falling snow, fi ne
sand, obsidian, rose, sapphire, wisteria
Attitude like: a stern mentor, a dashing vampire,
a starving wolf, a surgeon, a thundercloud, a
trapdoor spider
Included subclasses
Domains
Blade
Starting stats
Hope feature
Class features
-
CRIMSON RITE
You can enchant your strikes with bloodthirsty power at the cost
of your vitality. Mark a Hit Point to enchant one of your active
weapons. Until you finish your next rest, that weapon deals physical
or magic damage (choose when you use this feature) and an extra
1d6 damage when you hit with it. This extra damage increases to
2d6 at level 5 and 3d6 at level 8. -
GRIM PSYCHOMETRY
While inspecting a creature, a location, or an object within Very Close
range, make a Spellcast Roll (12). On a success, mark a Stress to
have a vision of the most recent violence involving the target, and
until you finish a rest, you have advantage on any action roll to recall
lore about things in the vision.
Class items
- a steel needle
- a vial holding a foe’s blood
Character questions
Background prompts
- Are you descended from blood hunters, or are you the fi rst in your bloodline to practice hemocraft?
- Which blood relative taught you an important lesson, and how has that lesson kept you alive?
- Who or what was your first kill?
Connection prompts
- What have you heard about blood magic that makes you afraid of me or concerned for my well-being?
- What act of bloodshed brought us together?
- How does my determination to rid the Mortal Realms of evildoers align with your beliefs?
Subclass cards
Printable via header menu
Primal Paladin
Foundation
SPELLCAST TRAIT: Strength
Primal Regression: Once per long rest, You can tap into a primal, draconic lineage. Spend 1 Hope to transform into your Hyper-Dragon Hybrid Form for the duration of the scene. While transformed:
You gain +1 to your Melee damage rolls.
You gain Resistance to physical damage but reduces Evasion by 1
Every turns of Primal Regression cost the use of one Stress.
Only when at max Stress, you can turn back to normal, clearing 4 stress while turning back.
Vital Smite: When you hit with a Melee attack, you can choose to fuel your strike with your own life force. Mark 1 Stress to deal an additional 1d10 Magic (Holy or Necrotic) damage. If you are in your Primal Regression form, Vital Smite uses no stress.
Healing Takes Time: Once per short rest, while out of combat, you can clear 2 Stress or regain 2 Hit Points. This amount increases to 3 at Tier 3 and 4 at Tier 4.
Primal Paladin
Specialization
Hands of the Matryr: As an action, you may Mark 1 Stress to heal an ally you touch. They clear 2 Stress or regain 2 Hit Points. You cannot use this on yourself. Stress and Hit Points recovered increases to 3 at Tier 4.
Aura of Defiance: You and all allies within Close range of you gain a +1 bonus to any Resistance rolls. Additionally, while in Primal Regression, your Vital Smite damage increases to 2d10 while within this aura.
Primal Paladin
Mastery
You no longer drain Stress while in Primal Regression.
Additionally, while in Primal Regression your Vital Smite damage increases to 3d10 and your melee damage bonus increases from +1 to +2.
Your Draconic wings fully manifest in Primal Regression, granting flight equal to your movement speed
Unyielding Will: Once per Long Rest, when you would be reduced to 0 Hit Points, you may instead gain Hit Points equal to your currently marked Stress, then clear used Stress. (Maximum 6 HP gained and 6 Stress Cleared). Immediately trigger your Primal Regression for free regardless of whether you have already used it this scene. For the rest of the scene, you cannot be frightened or dazed.
Bloodhunter v1.5
Choose one (or more) from each line,
or write your own description.
Clothes that are: bloodstained, crimson,
distressed, patched, rune-patterned, snug, spiky
Eyes like: carnations, earth, endless ocean, fi re,
ivy, lilacs, night, seafoam, winter
Body that’s: broad, carved, curvy, lanky, rotund,
short, stocky, tall, thin, tiny, toned
Skin the color of: ashes, clover, falling snow, fi ne
sand, obsidian, rose, sapphire, wisteria
Attitude like: a stern mentor, a dashing vampire,
a starving wolf, a surgeon, a thundercloud, a
trapdoor spider
Domains
Blade + Blood (v1.5)
Starting Evasion
9
Starting Hit Points
7
Class Items
- • a steel needle
- • a vial holding a foe’s blood
Bloodhunter v1.5’s Hope Feature
Blood Maledict : Spend 3 Hope to target a creature within Far range or in a vision from your Grim Psychometry. Until you fi nish a rest, take Severe damage, or use this feature again, you have advantage on all action rolls against the target.
Class Features
CRIMSON RITE
You can enchant your strikes with bloodthirsty power at the cost of your vitality. Mark a Hit Point to enchant one of your active weapons. Until you finish your next rest, that weapon deals physical or magic damage (choose when you use this feature) and an extra 1d6 damage when you hit with it. This extra damage increases to 2d6 at level 5 and 3d6 at level 8.
GRIM PSYCHOMETRY
While inspecting a creature, a location, or an object within Very Close range, make a Spellcast Roll (12). On a success, mark a Stress to have a vision of the most recent violence involving the target, and until you finish a rest, you have advantage on any action roll to recall lore about things in the vision.
Bloodhunter v1.5 Subclasses
Choose either the Primal Paladin subclass.
Primal Paladin
Play this if you are a warrior who has sworn a sacred oath but uses their own cursed vitality to enforce it.
Spellcast Trait
Strength
Foundation Features
Primal Regression: Once per long rest, You can tap into a primal, draconic lineage. Spend 1 Hope to transform into your Hyper-Dragon Hybrid Form for the duration of the scene. While transformed:
You gain +1 to your Melee damage rolls.
You gain Resistance to physical damage but reduces Evasion by 1
Every turns of Primal Regression cost the use of one Stress.
Only when at max Stress, you can turn back to normal, clearing 4 stress while turning back.
Vital Smite: When you hit with a Melee attack, you can choose to fuel your strike with your own life force. Mark 1 Stress to deal an additional 1d10 Magic (Holy or Necrotic) damage. If you are in your Primal Regression form, Vital Smite uses no stress.
Healing Takes Time: Once per short rest, while out of combat, you can clear 2 Stress or regain 2 Hit Points. This amount increases to 3 at Tier 3 and 4 at Tier 4.
Specialization Feature
Hands of the Matryr: As an action, you may Mark 1 Stress to heal an ally you touch. They clear 2 Stress or regain 2 Hit Points. You cannot use this on yourself. Stress and Hit Points recovered increases to 3 at Tier 4.
Aura of Defiance: You and all allies within Close range of you gain a +1 bonus to any Resistance rolls. Additionally, while in Primal Regression, your Vital Smite damage increases to 2d10 while within this aura.
Mastery Feature
- Relentless Vengeance:
You no longer drain Stress while in Primal Regression.
Additionally, while in Primal Regression your Vital Smite damage increases to 3d10 and your melee damage bonus increases from +1 to +2.
Your Draconic wings fully manifest in Primal Regression, granting flight equal to your movement speed
Unyielding Will: Once per Long Rest, when you would be reduced to 0 Hit Points, you may instead gain Hit Points equal to your currently marked Stress, then clear used Stress. (Maximum 6 HP gained and 6 Stress Cleared). Immediately trigger your Primal Regression for free regardless of whether you have already used it this scene. For the rest of the scene, you cannot be frightened or dazed.
—
Background Questions
Answer any of the following, or create your own.
- • Are you descended from blood hunters, or are you the fi rst in your bloodline to practice hemocraft?
- • Which blood relative taught you an important lesson, and how has that lesson kept you alive?
- • Who or what was your first kill?
Connections
Ask one of the following, or improvise.
- • What have you heard about blood magic that makes you afraid of me or concerned for my well-being?
- • What act of bloodshed brought us together?
- • How does my determination to rid the Mortal Realms of evildoers align with your beliefs?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.