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Call of the Monster

About these subclasses

This is basically a Daggerheart translation of the Path of the Beast Barbarian from D&D 5e. I know Barbarian is more akin to Guardian, but I think the subclass lends itself to Warrior better.

Designed for class

Warrior image
Core class
Warrior

Call of the Monster

Unleash the Beat Within, and gain the upper hand with a variety of Unarmed Strikes options.

Foundation

Monster Form: Mark a Stress to enter your Monster Form until the end of the scene. Your Unarmed Strikes become d6 + your level Physical damage using your proficiency, and gain the Paired feature. When you enter Monster Form, you may choose one of the following options:

  • Fangs-When you make a successful Unarmed Strike, you may Spend a Hope to Clear One Hit Point.

  • Claws-Your Unarmed Strikes damage increases to d8 + your level Physical damage using your Proficiency.

  • Tail-Your Unarmed Strikes, and Paired Feature, extend to Very Close range.

Specialization

Monstrous Leap: While in your Monster Form, you may move within Far range without making an Agility roll. After you make a successful attack, you may Mark a Stress to move within Far range, and make an Unarmed Strike with the previous attack roll without generating Hope or Fear.

Monstrous Defense: When you enter your Monster Form, you may choose one of these defensive options to gain on top of your Unarmed Strike abilities:

  • Hide-Gain +3 to your Damage Thresholds

  • Thrall-When a creature makes an attack against you, Mark a Stress to force the attack to be made a Disadvantage.

  • Ward-When a creature makes a successful attack against you, Spend a Hope to force the target to make a reaction roll (15). On a failure, they take 2d12 Magic damage.

Mastery

Monstrous Pack: When you enter your Monster Form, you may Mark additional Stress to allow other creatures of your choosing within Close range gain your Monstrous Form; one Stress per additional creature.

Evolved Monster Form: Your Monster Form abilities Improve:

  • Fangs-You may now spend 1 Hope to Clear Two Hit Points.

  • Claws-Your Unarmed Strikes damage increases to d10 + your level Physical damage using your proficiency.

  • Tail-Your Unarmed Strikes, and Paired Feature, extend to Close range.

Printable cards

Foundation / Specialization / Mastery
Blade domain icon Bone domain icon
Warrior

Call of the Monster

Foundation

Monster Form: Mark a Stress to enter your Monster Form until the end of the scene. Your Unarmed Strikes become d6 + your level Physical damage using your proficiency, and gain the Paired feature. When you enter Monster Form, you may choose one of the following options:

  • Fangs-When you make a successful Unarmed Strike, you may Spend a Hope to Clear One Hit Point.

  • Claws-Your Unarmed Strikes damage increases to d8 + your level Physical damage using your Proficiency.

  • Tail-Your Unarmed Strikes, and Paired Feature, extend to Very Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Warrior

Call of the Monster

Specialization

Monstrous Leap: While in your Monster Form, you may move within Far range without making an Agility roll. After you make a successful attack, you may Mark a Stress to move within Far range, and make an Unarmed Strike with the previous attack roll without generating Hope or Fear.

Monstrous Defense: When you enter your Monster Form, you may choose one of these defensive options to gain on top of your Unarmed Strike abilities:

  • Hide-Gain +3 to your Damage Thresholds

  • Thrall-When a creature makes an attack against you, Mark a Stress to force the attack to be made a Disadvantage.

  • Ward-When a creature makes a successful attack against you, Spend a Hope to force the target to make a reaction roll (15). On a failure, they take 2d12 Magic damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Bone domain icon
Warrior

Call of the Monster

Mastery

Monstrous Pack: When you enter your Monster Form, you may Mark additional Stress to allow other creatures of your choosing within Close range gain your Monstrous Form; one Stress per additional creature.

Evolved Monster Form: Your Monster Form abilities Improve:

  • Fangs-You may now spend 1 Hope to Clear Two Hit Points.

  • Claws-Your Unarmed Strikes damage increases to d10 + your level Physical damage using your proficiency.

  • Tail-Your Unarmed Strikes, and Paired Feature, extend to Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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