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Geomancer • Warden of the Rivers and Lakes

Subclasses Designed by simonm223

About these subclasses

This is a pack of Druid subclasses intended for use with the Adventures in the Central Empire campaign setting.

Designed for class

Druid image
Core class
Druid

Subclass details

Geomancer

Spell trait: Instinct

Map the ley line network and command its energies

Foundation
Tier 1

Master of Maps: You have advantage on any skill check involving navigation or wayfinding.

Ley Line Sensitivity: Once per rest you may spend a hope to open your senses to the ley line network. You may sense magical creatures, objects or spells within Close range.

Specialization
Tier 2

Manipulate Ley Lines: At the end of a long rest put a number of tokens onto this card equivalent to your Instinct trait (minimum 1). You may spend a token to add or subtract your proficiency from one dice roll made by an ally or adversary within long range. Clear all tokens when you long rest.

Mastery
Tier 3

Plot Permanence: You may enact feats of geomantic effort that permanently alter the landscape. Once per session you may spend three hope to cause one of the following effects:

    • Raise the land: make a hill, rock formation or boulder, centered on yourself, in an area encompassing a very far range from yourself.
    • Call the waters: create a river, pond or water feature, centered on yourself, in an area encompassing a very far range from yourself.
    • Natural hut: Create a dwelling out of the land. This will have enough space for the party to rest comfortably, sheltered from the elements. Make an instinct roll on construction; any adversary with a difficulty lower than the result will be unable to find the hut.
    • Fertile ground: Cause crops to grow from seedling to harvest overnight in an area centered on yourself up to very far range. This area remains especially fertile for the next year and people who spend significant time here will enjoy good health and resistance to disease.
    • Salt the earth: Destroy all plant matter in an area centered on yourself up to very far range. Nothing will grow on this ground for at least one year and people who spend significant time here will sicken.

Form of the Ley Line: When in your beast form, after you complete an action, you may move to any place you can see within very far range without making an agility check. You may cast spells while in your beast form.

Warden of the Rivers and Lakes

Spell trait: Instinct

Command the very earth to thwart your foes

Foundation
Tier 1

Guardian of freedom: Once per rest put a number of tokens on this card equal to your Instinct trait (minimum 1). You may expend a token to modify one feature of an Environment of your tier or lower. This can lower or raise the difficulty of the feature by your proficiency. Clear all tokens when you initiate a rest.

Specialization
Tier 2

Illusory Terrain: Once per long rest you can reshape the terrain around you. Mark a stress. In an area centered upon yourself and extending to very far range, you can cause any ally within it to have advantage and to add your instinct trait to their skill checks to hide or to find hidden features. Alternatively you may grant any adversary disadvantage and subtract your instinct trait from their skill checks to hide or to find hidden features. 

Mastery
Tier 3

Eight Trigram Labyrinth: When you use Illusory Terrain the changes are more dramatic. Creatures entering the terrain will find boulders and trees spring up in their path to confound them while pits open beneath their feet. 

You have perfect awareness of creatures in the Labyrinth and precisely where within the labyrinth they are. You have advantage to attack any creature who is within your labyrinth and you are not affected by another creature’s hidden or cloaked condition if they are within your labyrinth. As a spellcast action, you may attack any creature in your labyrinth for d12+3 damage without revealing your location. An adversary must use their spotlight and mark a stress to exit the labyrinth.

Printable cards

Foundation / Specialization / Mastery
Druid

Geomancer

Foundation

SPELLCAST TRAIT: Instinct

Master of Maps: You have advantage on any skill check involving navigation or wayfinding.

Ley Line Sensitivity: Once per rest you may spend a hope to open your senses to the ley line network. You may sense magical creatures, objects or spells within Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Geomancer

Specialization

Manipulate Ley Lines: At the end of a long rest put a number of tokens onto this card equivalent to your Instinct trait (minimum 1). You may spend a token to add or subtract your proficiency from one dice roll made by an ally or adversary within long range. Clear all tokens when you long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Geomancer

Mastery

Plot Permanence: You may enact feats of geomantic effort that permanently alter the landscape. Once per session you may spend three hope to cause one of the following effects:

    • Raise the land: make a hill, rock formation or boulder, centered on yourself, in an area encompassing a very far range from yourself.
    • Call the waters: create a river, pond or water feature, centered on yourself, in an area encompassing a very far range from yourself.
    • Natural hut: Create a dwelling out of the land. This will have enough space for the party to rest comfortably, sheltered from the elements. Make an instinct roll on construction; any adversary with a difficulty lower than the result will be unable to find the hut.
    • Fertile ground: Cause crops to grow from seedling to harvest overnight in an area centered on yourself up to very far range. This area remains especially fertile for the next year and people who spend significant time here will enjoy good health and resistance to disease.
    • Salt the earth: Destroy all plant matter in an area centered on yourself up to very far range. Nothing will grow on this ground for at least one year and people who spend significant time here will sicken.

Form of the Ley Line: When in your beast form, after you complete an action, you may move to any place you can see within very far range without making an agility check. You may cast spells while in your beast form.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of the Rivers and Lakes

Foundation

SPELLCAST TRAIT: Instinct

Guardian of freedom: Once per rest put a number of tokens on this card equal to your Instinct trait (minimum 1). You may expend a token to modify one feature of an Environment of your tier or lower. This can lower or raise the difficulty of the feature by your proficiency. Clear all tokens when you initiate a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of the Rivers and Lakes

Specialization

Illusory Terrain: Once per long rest you can reshape the terrain around you. Mark a stress. In an area centered upon yourself and extending to very far range, you can cause any ally within it to have advantage and to add your instinct trait to their skill checks to hide or to find hidden features. Alternatively you may grant any adversary disadvantage and subtract your instinct trait from their skill checks to hide or to find hidden features. 

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of the Rivers and Lakes

Mastery

Eight Trigram Labyrinth: When you use Illusory Terrain the changes are more dramatic. Creatures entering the terrain will find boulders and trees spring up in their path to confound them while pits open beneath their feet. 

You have perfect awareness of creatures in the Labyrinth and precisely where within the labyrinth they are. You have advantage to attack any creature who is within your labyrinth and you are not affected by another creature’s hidden or cloaked condition if they are within your labyrinth. As a spellcast action, you may attack any creature in your labyrinth for d12+3 damage without revealing your location. An adversary must use their spotlight and mark a stress to exit the labyrinth.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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