Myrmidon
A lightly armored warrior trained in precision strikes.
Light Armor Expert: Whenever the Myrmidon is wearing armor that does not have the Heavy or Very Heavy features they gain a +1 to evasion.
Mobile fighter: The myrmidon may attack as if their Adversary were one range category closer (so they may attack with melee attacks at very close range, very close at close range, close at far range and far at very far range) This feature does not affect creatures who are out of range.
Masterful Finese: The myrmidon has learned to make pin-point accurate attacks. When attacking with a weapon that uses Strength, Agility or Finesse traits they may add a second of those three traits to the attack roll.
Uninhibited Traversal: The Myrmidon may move anywhere within far range without requiring an ability roll.
Shadow Strike: When you hit with an attack you may mark a stress to add 2d8 magic damage to the attack.
Running Assault: Whenever you move in combat you may attack an Adversary both at your starting point and your end-point as part of the same action.