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Weaver • Cosmic Knight • Parasite

Subclasses Designed by VGCKenny

About these subclasses

The Weaver subclass allows you to bend your cosmic abilities even further, and use them to your advantage.
The Cosmic Knight Subclass gives you a boost to your offensive capabilities, as well as some utility.
The Parasite subclass allows you to use an alien attaching itself to you to enhance your defensive capabilities, and turning defense into offense.

Subclass details

Weaver

Spell trait: Instinct

Play as the Weaver to use your cosmic abilities to push your limits.

Foundation
Tier 1

Rending Attack: When you make an attack, you may mark a Stress to make an attack against another target within range of your weapon using the same attack roll.

Cosmic Vibrations: You may spend a Hope to help an ally within Close range after they have made their roll.

Specialization
Tier 2

Orbital Weave: Gain a permanent +1 to your Evasion. Whenever a creature misses you with an attack, you may Spend a Hope to force them to make a reaction roll. On a failure they take 3d6 damage of the damage type they deal.

Cosmic Scale: When you roll the number for your Cosmic Generation ability, but ultimately roll with Fear, you may clear a Stress.

Mastery
Tier 3

Brilliant Weave: Whenever you make a successful attack roll, you may spend any number of Hope to force the creature to make a reaction roll (16.) On a failure, they become vulnerable until the GM spends a number of Fear equal to the number of Hope you spent to use this ability.

Cosmic Knight

Spell trait: Presence

Play as the Cosmic Knight to power yourself up with your enemy's attacks.

Foundation
Tier 1

Reverb: Gain an additional Hit Point slot. When you mark a Hit Point from an enemy’s effect, mark a Stress. Until you take a rest, or use this ability again, you gain a bonus to attack and damage rolls equal to the Attack modifier of the enemy that hit you.

Specialization
Tier 2

Unity: When you Help an ally, you may clear a Stress.

Starry Strike: Whenever your Reverb is activated, and you miss an attack, you may mark a Stress to give yourself advantage on the roll.

Mastery
Tier 3

Dream Knight: Whenever you cause an enemy to mark their last Hit Point, you, and all your allies, gain a Hope.

Cosmic Combatant: Once per session, when you roll the number for your Cosmic Generation, you may treat the result as a Critical Success.

Parasite

Spell trait: Instinct

Play as the Parasite to enhance your defensive capabilities with the assistance of an alien attaching itself to you.

Foundation
Tier 1

Living Armor: Gain a permanent +1 Armor Slot. Whenever you mark an Armor Slot, you may gain a bonus to your next attack and damage roll equal to your Tier.

Pick Apart: Whenever you make a successful attack, spend a Hope to clear an Armor Slot.

Specialization
Tier 2

Self-Repair: When you use your Pick Apart ability, you may mark a Stress to clear a Hit Point.

Break Apart: When you use your Pick Apart ability, you may spend an extra Hope to add 1d10 to the damage roll.

Mastery
Tier 3

Deadly Armor: Gain +1 Armor Slot. Whenever you use your Living Armor ability, you also gain advantage on your next attack roll.

Dual Hope: You may roll 2d12 when rolling for Cosmic Generation, and choose which number you want to use. If you roll matching numbers, treat it as a critical success.

Printable cards

Foundation / Specialization / Mastery
Cosmic Emissary

Weaver

Foundation

SPELLCAST TRAIT: Instinct

Rending Attack: When you make an attack, you may mark a Stress to make an attack against another target within range of your weapon using the same attack roll.

Cosmic Vibrations: You may spend a Hope to help an ally within Close range after they have made their roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Weaver

Specialization

Orbital Weave: Gain a permanent +1 to your Evasion. Whenever a creature misses you with an attack, you may Spend a Hope to force them to make a reaction roll. On a failure they take 3d6 damage of the damage type they deal.

Cosmic Scale: When you roll the number for your Cosmic Generation ability, but ultimately roll with Fear, you may clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Weaver

Mastery

Brilliant Weave: Whenever you make a successful attack roll, you may spend any number of Hope to force the creature to make a reaction roll (16.) On a failure, they become vulnerable until the GM spends a number of Fear equal to the number of Hope you spent to use this ability.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Cosmic Knight

Foundation

SPELLCAST TRAIT: Presence

Reverb: Gain an additional Hit Point slot. When you mark a Hit Point from an enemy’s effect, mark a Stress. Until you take a rest, or use this ability again, you gain a bonus to attack and damage rolls equal to the Attack modifier of the enemy that hit you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Cosmic Knight

Specialization

Unity: When you Help an ally, you may clear a Stress.

Starry Strike: Whenever your Reverb is activated, and you miss an attack, you may mark a Stress to give yourself advantage on the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Cosmic Knight

Mastery

Dream Knight: Whenever you cause an enemy to mark their last Hit Point, you, and all your allies, gain a Hope.

Cosmic Combatant: Once per session, when you roll the number for your Cosmic Generation, you may treat the result as a Critical Success.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Parasite

Foundation

SPELLCAST TRAIT: Instinct

Living Armor: Gain a permanent +1 Armor Slot. Whenever you mark an Armor Slot, you may gain a bonus to your next attack and damage roll equal to your Tier.

Pick Apart: Whenever you make a successful attack, spend a Hope to clear an Armor Slot.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Parasite

Specialization

Self-Repair: When you use your Pick Apart ability, you may mark a Stress to clear a Hit Point.

Break Apart: When you use your Pick Apart ability, you may spend an extra Hope to add 1d10 to the damage roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Cosmic Emissary

Parasite

Mastery

Deadly Armor: Gain +1 Armor Slot. Whenever you use your Living Armor ability, you also gain advantage on your next attack roll.

Dual Hope: You may roll 2d12 when rolling for Cosmic Generation, and choose which number you want to use. If you roll matching numbers, treat it as a critical success.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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