Dancer
Spell trait: AgilityPlay the Dancer if you want unmatched elegance and mobility on the battlefield.
Limber: Gain a permanent +1 bonus to your Evasion.
Enchanting Dance: Make a Spellcast Roll against all adversaries within Very Close range. Targets you succeed against are temporarily Distracted by your dance moves, giving them a -2 penalty to their Difficulty.
Pirouette’s Revenge: When an adversary within Melee range misses an attack against you, you can make an Agility Reaction Roll against their Difficulty. If you succeed, you can mark a Stress to force the target to mark a Hit Point.
Magical Movement: When you succeed with Hope on a Spellcast Roll, you can move to anywhere within Close range instead of gaining a Hope.
Two to Tango: If you and an ally within Melee range have a Rally Die, you can both spend it to roll it and perform a Tag Team Roll, adding the results of both Rally Dice to the Tag Team Roll. This does not count against the once per session limit to initiate a Tag Team Roll.
Dancer's Aura: The range of your “Enchanting Dance” feature expands to Close range.
