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Harmonious • Classical • Tumbler

Subclasses Designed by VGCKenny

About these subclasses

The Harmonious takes the Dancer’s magical capabilities even further
The Classical allows you to withstand more attacks, and counter with your own strong attacks.
The Tumbler allows you to hit hard, and avoid taking damage easier.

Designed for class

Homebrew class
Dancer

Subclass details

Harmonious

Spell trait: Presence

Play as the Harmonious to enhance your dancing further with magic

Foundation
Tier 1

Magic Dancing: Your Unarmed Strikes now do Magic damage, and their range extends to Close range.

Enchanted Tango: Whenever you make a successful Unarmed Strike against someone outside of Melee range, you may spend a Hope to force the target to make a reaction roll (13). On a failure, they are pulled into Melee range with you, and you may make another Unarmed Strike against them.

Specialization
Tier 2

Dancing Light: Gain a permanent +1 to your Evasion.

Fluid Movement: Your magical sense has allowed you to enhance your reach. You may make a Spellcast roll to move objects in Close range. The difficulty of this depends on things such as size, visibility, and placement. Additionally, when you make a successful Unarmed Strike against a target, you may Spend a Hope to deal an additional 1d8 Magic Damage.

Mastery
Tier 3

Magic Extension: Your Magic Dancing, and Fluid Movement features now extend to Far range, and your Fluid Movement damage increases to 2d8 Magic damage.

Windy Tango: Whenever you use your Enchanted Tango ability, you may mark any number of Stress to force an equal number of creatures within Very Close range of the initial target to make the same reaction roll. You may use one attack to attack all creatures who fail the reaction roll.

Classical

Spell trait: Finesse

Play as the Classical to take hits, maintain your position, and overwhelm your opponents with your attacks.

Foundation
Tier 1

Dancer's Fortitude: Add +2 to your Damage Thresholds

Striking Focus: Whenever you use your Dancing Strikes ability, you may target the same target as your initial attack.

Specialization
Tier 2

Keep Moving: Gain an additional Stress Slot. Additionally, you may Mark a Stress to reduce damage by one Threshold.

Breathe With Me: Whenever you use your Shake It Off ability, you may grant the ability to another creature within Very Close range.

Mastery
Tier 3

Perfect Form: Whenever you score a Critical Hit on your Unarmed Strike, you gain an additional level of Proficiency.

Follow Through: Whenever you make a successful Unarmed Strike, you may Mark a Stress to force the target to make a reaction roll (16). On a failure, their Difficulty is lowered by your Finesse Trait.

Tumbler

Spell trait: Agility

Play as the Tumbler to make hard hitting attacks, and escape danger.

Foundation
Tier 1

Battering Strikes: Whenever you make a successful Unarmed Strike, you may Mark a Stress to double your level.

Dizzy Dancing: Whenever you make a successful attack with your Unarmed Strike, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, their next attack is made at disadvantage.

Specialization
Tier 2

Hardened Strikes: Your Unarmed Strikes become d8 + your level using your proficiency.

Escaping Dance: Whenever someone within Very Close gets attacked, you may Mark a Stress to increase their Evasion by 1d4. If the attack fails, you, and the target, may move anywhere within Close range.

Mastery
Tier 3

Forceful Strikes:  Whenever you make a successful Unarmed Strike, you may automatically roll an 8 on one of your damage dice.

Quick on Your Feet: Spend 2 Hope, and make a Spellcast roll (18). On a success, you may increase the Evasion of one creature within Very Close range by your Agility Trait. They keep this bonus until their next rest, or you use this ability again.

Printable cards

Foundation / Specialization / Mastery
Dancer

Harmonious

Foundation

SPELLCAST TRAIT: Presence

Magic Dancing: Your Unarmed Strikes now do Magic damage, and their range extends to Close range.

Enchanted Tango: Whenever you make a successful Unarmed Strike against someone outside of Melee range, you may spend a Hope to force the target to make a reaction roll (13). On a failure, they are pulled into Melee range with you, and you may make another Unarmed Strike against them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Harmonious

Specialization

Dancing Light: Gain a permanent +1 to your Evasion.

Fluid Movement: Your magical sense has allowed you to enhance your reach. You may make a Spellcast roll to move objects in Close range. The difficulty of this depends on things such as size, visibility, and placement. Additionally, when you make a successful Unarmed Strike against a target, you may Spend a Hope to deal an additional 1d8 Magic Damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Harmonious

Mastery

Magic Extension: Your Magic Dancing, and Fluid Movement features now extend to Far range, and your Fluid Movement damage increases to 2d8 Magic damage.

Windy Tango: Whenever you use your Enchanted Tango ability, you may mark any number of Stress to force an equal number of creatures within Very Close range of the initial target to make the same reaction roll. You may use one attack to attack all creatures who fail the reaction roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Classical

Foundation

SPELLCAST TRAIT: Finesse

Dancer's Fortitude: Add +2 to your Damage Thresholds

Striking Focus: Whenever you use your Dancing Strikes ability, you may target the same target as your initial attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Classical

Specialization

Keep Moving: Gain an additional Stress Slot. Additionally, you may Mark a Stress to reduce damage by one Threshold.

Breathe With Me: Whenever you use your Shake It Off ability, you may grant the ability to another creature within Very Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Classical

Mastery

Perfect Form: Whenever you score a Critical Hit on your Unarmed Strike, you gain an additional level of Proficiency.

Follow Through: Whenever you make a successful Unarmed Strike, you may Mark a Stress to force the target to make a reaction roll (16). On a failure, their Difficulty is lowered by your Finesse Trait.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Tumbler

Foundation

SPELLCAST TRAIT: Agility

Battering Strikes: Whenever you make a successful Unarmed Strike, you may Mark a Stress to double your level.

Dizzy Dancing: Whenever you make a successful attack with your Unarmed Strike, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, their next attack is made at disadvantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Tumbler

Specialization

Hardened Strikes: Your Unarmed Strikes become d8 + your level using your proficiency.

Escaping Dance: Whenever someone within Very Close gets attacked, you may Mark a Stress to increase their Evasion by 1d4. If the attack fails, you, and the target, may move anywhere within Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dancer

Tumbler

Mastery

Forceful Strikes:  Whenever you make a successful Unarmed Strike, you may automatically roll an 8 on one of your damage dice.

Quick on Your Feet: Spend 2 Hope, and make a Spellcast roll (18). On a success, you may increase the Evasion of one creature within Very Close range by your Agility Trait. They keep this bonus until their next rest, or you use this ability again.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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