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Duelist

About these subclasses

The Duelist Guardian allows you to do a little extra damage on hits, as well as defend yourself, and others. When you use your defensive techniques, you gain the opportunity to do damage as well.

Designed for class

Guardian image
Core class
Guardian

Duelist

Play the Duelist to increase your attack, and defense on the battlefield.

Foundation
Offensive Flourish: Whenever you make a successful attack roll, you may spend a Hope to add 1d6 to the damage roll.

Defensive Flourish: Whenever you get hit with an attack, you may mark a Stress to roll your weapon's damage dice, and reduce the damage you would take by that amount. If you reduce the damage to zero in this way, you may spend a Hope to deal the amount of damage you rolled on your damage dice to another creature within range of your weapon.

Specialization
Double Flourish: Your Offensive Flourish ability is now 2d6.

Shielding Flourish: Whenever another creature within range of your weapon attacks another creature, you may mark a Stress to add 1d4 to the Evasion of the creature being attacked. If this causes the attack to miss, you may spend a Hope to deal your weapon's damage to the attacking creature.

Mastery
Triple Flourish: Your Offensive Flourish ability is now 3d6.

Defanging Flourish: Whenever you make a successful attack, you may mark a Stress to force the target to make a reaction roll (16). On a failure, they become temporarily vulnerable, and if you are Unstoppable, they also subtract the current value of your Unstoppable die from their difficulty.

Printable cards

Foundation / Specialization / Mastery
Guardian

Duelist

Foundation

Offensive Flourish: Whenever you make a successful attack roll, you may spend a Hope to add 1d6 to the damage roll.

Defensive Flourish: Whenever you get hit with an attack, you may mark a Stress to roll your weapon's damage dice, and reduce the damage you would take by that amount. If you reduce the damage to zero in this way, you may spend a Hope to deal the amount of damage you rolled on your damage dice to another creature within range of your weapon.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Duelist

Specialization

Double Flourish: Your Offensive Flourish ability is now 2d6.

Shielding Flourish: Whenever another creature within range of your weapon attacks another creature, you may mark a Stress to add 1d4 to the Evasion of the creature being attacked. If this causes the attack to miss, you may spend a Hope to deal your weapon's damage to the attacking creature.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Duelist

Mastery

Triple Flourish: Your Offensive Flourish ability is now 3d6.

Defanging Flourish: Whenever you make a successful attack, you may mark a Stress to force the target to make a reaction roll (16). On a failure, they become temporarily vulnerable, and if you are Unstoppable, they also subtract the current value of your Unstoppable die from their difficulty.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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