Gladiator
Art by John Hass
Inner Strength: Once per long rest, you may mark 3 Stress to gain 3 Confidence.
Press the Advantage: Once per scene when you succeed on an attack against an adversary within Very Close range, you may spend any number of Confidence. You add a d4 to the damage roll for each Confidence spent.
Not Out Yet: When you have no Confidence, you can't take more than Major damage.
Roar of the Crowd: When you are participating in a duel, contest, or game that is being spectated by a crowd, you are energized by their applause. During this event:
When you roll a success with Hope, it is a critical success.
When you roll a failure, it is always with Fear.
Stand Back Up: Once per scene when you take Major damage, you may gain up to 6 Confidence.
Never the Underdog: You may use your Press the Advantage feature as many times per scene as you wish.