Freelancer
About this class
Freelancers are charismatic showmen who use their skills with a blade to earn a living, often through spectacle or sport. They typically have little interest in working for a specific organization or client, instead preferring to represent themselves and their personal goals, be it for fame, glory, or wealth. Freelancers take their opponents by surprise with their bravado, often smiling in the face of danger and enjoying the thrills of battle. They tend to be incredibly charming as well, through wit or pure magnetism. Their combination of martial and social skills make Freelancers powerful allies… for the right price.
Included subclasses
Domains
Blade
Starting stats
Hope feature
Class features
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Confidence
You gain confidence as you build momentum through success.
You get a +1 bonus to damage rolls equal to your Confidence. You can have a maximum of 6 Confidence.
When you long rest, set your Confidence to 2.
When you succeed with Hope, increase your Confidence by 1. When you fail with Fear, decrease your Confidence by 1. When you critically succeed, increase your Confidence by 2. -
Aura of Aptitude
Strangers are more likely to notice and approach you. When you are propositioned by someone for the first time, you have advantage on rolls to determine their true intentions.
Class items
- A medal of achievement or a locket
Character questions
Background prompts
- What is the largest amount of gold you ever won in a contest and how did you lose it?
- How did you develop your sense of confidence? Is it truly earned, or is a it an act or a folly?
- What is a nickname you have been given by locals who have witnessed your skills?
Connection prompts
- We met when you heard me bragging about something across the bar. What was it?
- My reputation proceeds me… how did you hear of me?
- I stepped in to save you from a confrontation. Did I use my wit or my brawn?
Subclass cards
Printable via header menu
Gladiator
Foundation
Inner Strength: Once per long rest, you may mark 3 Stress to gain 3 Confidence.
Press the Advantage: Once per scene when you succeed on an attack against an adversary within Very Close range, you may spend any number of Confidence. You add a d4 to the damage roll for each Confidence spent.
Gladiator
Specialization
Not Out Yet: When you have no Confidence, you can't take more than Major damage.
Roar of the Crowd: When you are participating in a duel, contest, or game that is being spectated by a crowd, you are energized by their applause. During this event:
When you roll a success with Hope, it is a critical success.
When you roll a failure, it is always with Fear.
Gladiator
Mastery
Stand Back Up: Once per scene when you take Major damage, you may gain up to 6 Confidence.
Never the Underdog: You may use your Press the Advantage feature as many times per scene as you wish.
Swashbuckler
Foundation
To the Victor, the Spoils: When you cause an adversary to mark their last Hit Point, you gain a Confidence.
Winning Smile: Once per scene, you may spend any number of Confidence when you make a Presence Roll. You gain a bonus to the result equal to the number of Confidence spent.
Swashbuckler
Specialization
Riposte: Once per scene when an adversary within Melee range fails an attack against you, you may force them to mark a Hit Point as you parry.
Sleight of Hand: Once per scene during a game of chance, you may spend a Hope to change the result of one die to any result you want.
Swashbuckler
Mastery
Self-Assuredness: When you take a long rest, set your Confidence to 4 instead.
Overconfidence: When you have 6 Confidence, you add +10 to your damage rolls instead.
Freelancer
Freelancers are charismatic showmen who use their skills with a blade to earn a living, often through spectacle or sport. They typically have little interest in working for a specific organization or client, instead preferring to represent themselves and their personal goals, be it for fame, glory, or wealth. Freelancers take their opponents by surprise with their bravado, often smiling in the face of danger and enjoying the thrills of battle. They tend to be incredibly charming as well, through wit or pure magnetism. Their combination of martial and social skills make Freelancers powerful allies… for the right price.
Domains
Blade + Wealth
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A medal of achievement or a locket
Freelancer’s Hope Feature
Demoralize : Spend three hope to intimidate an adversary within Close range. They are unable to attack during their next spotlight.
Class Features
Confidence
You gain confidence as you build momentum through success. You get a +1 bonus to damage rolls equal to your Confidence. You can have a maximum of 6 Confidence. When you long rest, set your Confidence to 2. When you succeed with Hope, increase your Confidence by 1. When you fail with Fear, decrease your Confidence by 1. When you critically succeed, increase your Confidence by 2.
Aura of Aptitude
Strangers are more likely to notice and approach you. When you are propositioned by someone for the first time, you have advantage on rolls to determine their true intentions.
Freelancer Subclasses
Choose either the Gladiator or Swashbuckler subclass.
Gladiator
Art by John Hass
Foundation Features
Inner Strength: Once per long rest, you may mark 3 Stress to gain 3 Confidence.
Press the Advantage: Once per scene when you succeed on an attack against an adversary within Very Close range, you may spend any number of Confidence. You add a d4 to the damage roll for each Confidence spent.
Specialization Feature
Not Out Yet: When you have no Confidence, you can't take more than Major damage.
Roar of the Crowd: When you are participating in a duel, contest, or game that is being spectated by a crowd, you are energized by their applause. During this event:
When you roll a success with Hope, it is a critical success.
When you roll a failure, it is always with Fear.
Mastery Feature
Stand Back Up: Once per scene when you take Major damage, you may gain up to 6 Confidence.
Never the Underdog: You may use your Press the Advantage feature as many times per scene as you wish.
Swashbuckler
Art by Kieran Yanner
Foundation Features
To the Victor, the Spoils: When you cause an adversary to mark their last Hit Point, you gain a Confidence.
Winning Smile: Once per scene, you may spend any number of Confidence when you make a Presence Roll. You gain a bonus to the result equal to the number of Confidence spent.
Specialization Feature
Riposte: Once per scene when an adversary within Melee range fails an attack against you, you may force them to mark a Hit Point as you parry.
Sleight of Hand: Once per scene during a game of chance, you may spend a Hope to change the result of one die to any result you want.
Mastery Feature
Self-Assuredness: When you take a long rest, set your Confidence to 4 instead.
Overconfidence: When you have 6 Confidence, you add +10 to your damage rolls instead.
Background Questions
Answer any of the following, or create your own.
- • What is the largest amount of gold you ever won in a contest and how did you lose it?
- • How did you develop your sense of confidence? Is it truly earned, or is a it an act or a folly?
- • What is a nickname you have been given by locals who have witnessed your skills?
Connections
Ask one of the following, or improvise.
- • We met when you heard me bragging about something across the bar. What was it?
- • My reputation proceeds me… how did you hear of me?
- • I stepped in to save you from a confrontation. Did I use my wit or my brawn?
Discussion
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