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Samurai • Geisha

About these subclasses

SAMURAI
“One cut, one life. There is no second strike for the one who dies first.”
The Samurai lives by Sen — the principle of striking first, striking true, and never wasting a motion. Where other warriors grind an enemy down, the Samurai looks for the single decisive opening: the weak joint in the armor, the half-second an enemy is unaware, the stance that turns a duel before it starts. This subclass rewards patience broken by explosive precision, making it equally deadly against a single armored Solo or a crowd of Minions who never see the blade coming.

GEISHA
CONDITIONS

Charmed. An adversary Charmed by you won’t attack you and has disadvantage on attack rolls against your allies. Charmed ends immediately if the creature takes damage from you or an ally.

Enthralled (unique to this subclass). An upgraded Charm only the Geisha can inflict. An Enthralled adversary is also Vulnerable, and on its turn it must use its action to attack another adversary of your choice instead of acting normally. Enthralled ends the same way Charmed does — but when it breaks, the creature marks a Stress from the shock of the spell snapping.

Designed for class

Warrior image
Core class
Warrior

Samurai

Spellcast Trait: Agility

"One cut, one life. There is no second strike for the one who dies first."

Foundation

Sen - First Strike: When you make an attack against a target that hasn't yet acted in this encounter or that is unaware of you, you gain advantage on the attack roll. If the attack succeeds, you may mark a Stress to deal an additional point of HP.

Kesshō — Find the Weak Point: When you succeed on an attack, you may mark a Stress. If you do, and the damage you deal qualifies as Severe damage, the target marks an additional HP — you found the gap between the plates.

Specialization

Iaijutsu — The Quick Draw: Once per rest, when an adversary within Melee range makes an attack against you or an ally, you may spend a Hope to draw and strike as a reaction, making a weapon attack against that adversary before their attack resolves. This does not use your action. If your counter-strike succeeds, the triggering attack is made with disadvantage.

Kamae — Stance of the Blade: At the start of each of your turns, choose one stance. It lasts until you choose a new one:

· Chūdan-no-Kamae (Center Stance): Balanced and ready. Gain a +2 bonus to your Evasion until your next turn.

· Jōdan-no-Kamae (High Stance): Committed to the killing blow. Your weapon attacks deal an extra hit point this turn, but you gain a -2 penalty to Evasion until your next turn.

· Waki-Gamae (Low Stance): Hidden intent. If you miss an attack while in this stance, mark a Stress to reroll the attack.

Mastery

Zanshin — Unbroken Focus: When you succeed on a weapon attack against a target within Melee range, you may spend a Hope to immediately make a second weapon attack against a different adversary also within Melee range, dealing your normal weapon damage on a hit. This second strike does not benefit from Sen, Kesshō, or Jōdan-no-Kamae's bonus damage.

Ichigeki — One Cut, Many Falls: Once per long rest, you may make a single attack roll and, in one motion, cut through every adversary you choose within Far range.

If you succeed, mark a Stress for each adversary you strike this way. Every standard adversary or Minion caught in the cut is automatically defeated. If a Solo or Bastion adversary is among them, it instead automatically takes Severe damage and gains the Bleeding condition: at the start of each of its turns, it marks 1 additional HP. Bleeding lasts until the adversary receives healing or the scene ends.

Geisha

Spellcast Trait: Presence

She fights like a Warrior, but the battle starts the moment she starts performing.

Foundation

Utsukushii — Captivating Performance: Once per Short Rest, you may spend a Hope to make a Spellcast Roll against an adversary within Close range in place of a standard attack roll. On a success, that adversary becomes Charmed.

Concealed Blade: Your weapon remains concealed until drawn. You gain Advantage on attack rolls against targets that are unaware of you, Charmed, or Enthralled.

When you hit a target using this Advantage, you may mark 1 Stress to bypass damage thresholds and deal 1 direct Hit Point of damage.

Specialization

Ensnaring Encore: When you have an adversary Charmed, you may spend 1 Hope to upgrade their condition to Enthralled.

Broken Spell: When Charmed or Enthralled ends on an adversary because you or an ally damaged them, you may mark 1 Stress to make an immediate Reaction Attack against that adversary. This reaction does not spend an Action Token.

Mastery

Deadly Elegance: Your attacks against Vulnerable adversaries automatically deal 1 extra Hit Point of direct damage. This requires no resource cost.

The Final Blow: Once per Long Rest, spend 3 Hope to force an adversary within Close range to immediately become Enthralled, bypassing any natural immunity to Charm.

That adversary immediately takes Severe Damage and marks 2 Stress as their mind shatters under the weight of the performance.

Printable cards

Foundation / Specialization / Mastery
Warrior

Samurai

Foundation

SPELLCAST TRAIT: Agility

Sen - First Strike: When you make an attack against a target that hasn't yet acted in this encounter or that is unaware of you, you gain advantage on the attack roll. If the attack succeeds, you may mark a Stress to deal an additional point of HP.

Kesshō — Find the Weak Point: When you succeed on an attack, you may mark a Stress. If you do, and the damage you deal qualifies as Severe damage, the target marks an additional HP — you found the gap between the plates.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warrior

Samurai

Specialization

Iaijutsu — The Quick Draw: Once per rest, when an adversary within Melee range makes an attack against you or an ally, you may spend a Hope to draw and strike as a reaction, making a weapon attack against that adversary before their attack resolves. This does not use your action. If your counter-strike succeeds, the triggering attack is made with disadvantage.

Kamae — Stance of the Blade: At the start of each of your turns, choose one stance. It lasts until you choose a new one:

· Chūdan-no-Kamae (Center Stance): Balanced and ready. Gain a +2 bonus to your Evasion until your next turn.

· Jōdan-no-Kamae (High Stance): Committed to the killing blow. Your weapon attacks deal an extra hit point this turn, but you gain a -2 penalty to Evasion until your next turn.

· Waki-Gamae (Low Stance): Hidden intent. If you miss an attack while in this stance, mark a Stress to reroll the attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warrior

Samurai

Mastery

Zanshin — Unbroken Focus: When you succeed on a weapon attack against a target within Melee range, you may spend a Hope to immediately make a second weapon attack against a different adversary also within Melee range, dealing your normal weapon damage on a hit. This second strike does not benefit from Sen, Kesshō, or Jōdan-no-Kamae's bonus damage.

Ichigeki — One Cut, Many Falls: Once per long rest, you may make a single attack roll and, in one motion, cut through every adversary you choose within Far range.

If you succeed, mark a Stress for each adversary you strike this way. Every standard adversary or Minion caught in the cut is automatically defeated. If a Solo or Bastion adversary is among them, it instead automatically takes Severe damage and gains the Bleeding condition: at the start of each of its turns, it marks 1 additional HP. Bleeding lasts until the adversary receives healing or the scene ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warrior

Geisha

Foundation

SPELLCAST TRAIT: Presence

Utsukushii — Captivating Performance: Once per Short Rest, you may spend a Hope to make a Spellcast Roll against an adversary within Close range in place of a standard attack roll. On a success, that adversary becomes Charmed.

Concealed Blade: Your weapon remains concealed until drawn. You gain Advantage on attack rolls against targets that are unaware of you, Charmed, or Enthralled.

When you hit a target using this Advantage, you may mark 1 Stress to bypass damage thresholds and deal 1 direct Hit Point of damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warrior

Geisha

Specialization

Ensnaring Encore: When you have an adversary Charmed, you may spend 1 Hope to upgrade their condition to Enthralled.

Broken Spell: When Charmed or Enthralled ends on an adversary because you or an ally damaged them, you may mark 1 Stress to make an immediate Reaction Attack against that adversary. This reaction does not spend an Action Token.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warrior

Geisha

Mastery

Deadly Elegance: Your attacks against Vulnerable adversaries automatically deal 1 extra Hit Point of direct damage. This requires no resource cost.

The Final Blow: Once per Long Rest, spend 3 Hope to force an adversary within Close range to immediately become Enthralled, bypassing any natural immunity to Charm.

That adversary immediately takes Severe Damage and marks 2 Stress as their mind shatters under the weight of the performance.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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