Vessel Keeper
Spellcast Trait: KnowledgeUse your genie's vessel to heal, trap, and cause confusion.
Revival Retreat: Once per session, when you mark your last Hit Point, you may choose to go into your genie’s vessel, and clear a number of Hit Points equal to your Knowledge Trait, and reemerge.
Handy Capture: Whenever you use your Magic Touch feature to restrain a target, you may instead capture the target in your genie’s vessel. You may only capture one creature at a time. The capture ends at the end of your next rest, or if the GM spends a number of Fear equal to your Knowledge trait. You may release any captured creature at any point.
Group Retreat: Whenever someone else within Close range marks their last Hit Point, you may Mark a Stress, and make a spellcast roll (15). On a success, they get teleported into your vessel, clear a number of Hit Points equal to your Knowledge trait, and reemerge.
Smoke and Mirrors: Mark a Stress to escape into your vessel, gaining the Hidden condition. Your genie may move you within Close range. You maintain the Hidden condition until you make a number of action rolls equal to your Knowledge trait. Once you do so, you emerge from the vessel
Auspicious Retreat: You may use your Revival Retreat feature twice per session. Additionally, whenever you use your Revival Retreat, or your Group Retreat features, the creature benefiting may also gain 1d4 Hope, or clear 1d4 Stress.
Catch and Release: Whenever you use your Handy Capture ability, if you release the creature, you may Mark a Stress, and make a Spellcast roll against the creature. On a success, the creature obeys your command for a number of action rolls equal to your Knowledge Trait.