Barker
Spellcast Trait: PresenceControl the flow of battle with hearty battle-cries.
Voice of Command: Once each per scene, you can use your powerful voice to do the following:
Call out to a target within Far range. They can immediately move to your side unless their path is blocked, and they do not trigger any Adversary Features along the way.
Perform a terrifying battle-cry, forcing all adversaries within Very Close range to move in a direction of your choice up to Close range. You cannot choose their exact location.
Scathing Shout: When a ranged attack targets you or an ally within Very Close range, you can spend a Hope to yell a distracting remark. If you do, the incoming attack roll has Disadvantage.
Shake It Off: Once per rest, when you would mark a Stress, you can instead spend a Hope. If you do, the GM also loses a Fear.
Are you not entertained?!: When an adversary within Very Close range is defeated, spend a Hope to make a Presence Roll. If you were the one to defeat the adversary, this roll has Advantage. All adversaries within Very Close range of you that this roll succeeds against become temporarily Restrained and Vulnerable.