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Barker • Prize-Fighter

About these subclasses

Gladiators are the epitome of ‘Embrace the Danger.’ They revel in the chaos and action of combat, with the confidence to goad enemies into ganging up against them instead of more vulnerable allies.

Designed for class

Homebrew class
Gladiator

Barker

Spellcast Trait: Presence

Control the flow of battle with hearty battle-cries.

Foundation

Voice of Command: Once each per scene, you can use your powerful voice to do the following:

  • Call out to a target within Far range. They can immediately move to your side unless their path is blocked, and they do not trigger any Adversary Features along the way.

  • Perform a terrifying battle-cry, forcing all adversaries within Very Close range to move in a direction of your choice up to Close range. You cannot choose their exact location.

Specialization

Scathing Shout: When a ranged attack targets you or an ally within Very Close range, you can spend a Hope to yell a distracting remark. If you do, the incoming attack roll has Disadvantage.

Shake It Off: Once per rest, when you would mark a Stress, you can instead spend a Hope. If you do, the GM also loses a Fear.

Mastery

Are you not entertained?!: When an adversary within Very Close range is defeated, spend a Hope to make a Presence Roll. If you were the one to defeat the adversary, this roll has Advantage. All adversaries within Very Close range of you that this roll succeeds against become temporarily Restrained and Vulnerable.

Prize-Fighter

Spellcast Trait: Presence

Demonstrate your prowess against many enemies at once.

Foundation

Bring it on!: Your damage rolls gain +1 per Adversary within Very Close range, to a maximum of +4. Whenever you deal Severe damage, clear a Hit Point.

Centre of Attention: Rolls for allied abilities targeting you gain +1, or +2 if you are surrounded by at least 3 Adversaries within Melee range.

Specialization

Come one, come all!: When surrounded by 3 or more Adversaries within Melee range, increase your Evasion by 1 and your Thresholds by 1 per Adversary within Melee range, stacking with Centre-Stage.

Fan Club: You have amassed a following that recognises you in any significant settlement. Rolls to impress, persuade and negotiate with anybody who knows your reputation have Advantage.

Mastery

Battle Momentum: When you defeat an Adversary within Very Close range, target up to 2 Adversaries within Very Close range and roll a d6 for each. On a result of 6, they mark 2 Hit Points. Otherwise, they mark 1 Hit Point.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon Valor domain icon
Gladiator

Barker

Foundation

SPELLCAST TRAIT: Presence

Voice of Command: Once each per scene, you can use your powerful voice to do the following:

  • Call out to a target within Far range. They can immediately move to your side unless their path is blocked, and they do not trigger any Adversary Features along the way.

  • Perform a terrifying battle-cry, forcing all adversaries within Very Close range to move in a direction of your choice up to Close range. You cannot choose their exact location.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Valor domain icon
Gladiator

Barker

Specialization

Scathing Shout: When a ranged attack targets you or an ally within Very Close range, you can spend a Hope to yell a distracting remark. If you do, the incoming attack roll has Disadvantage.

Shake It Off: Once per rest, when you would mark a Stress, you can instead spend a Hope. If you do, the GM also loses a Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Valor domain icon
Gladiator

Barker

Mastery

Are you not entertained?!: When an adversary within Very Close range is defeated, spend a Hope to make a Presence Roll. If you were the one to defeat the adversary, this roll has Advantage. All adversaries within Very Close range of you that this roll succeeds against become temporarily Restrained and Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Valor domain icon
Gladiator

Prize-Fighter

Foundation

SPELLCAST TRAIT: Presence

Bring it on!: Your damage rolls gain +1 per Adversary within Very Close range, to a maximum of +4. Whenever you deal Severe damage, clear a Hit Point.

Centre of Attention: Rolls for allied abilities targeting you gain +1, or +2 if you are surrounded by at least 3 Adversaries within Melee range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Valor domain icon
Gladiator

Prize-Fighter

Specialization

Come one, come all!: When surrounded by 3 or more Adversaries within Melee range, increase your Evasion by 1 and your Thresholds by 1 per Adversary within Melee range, stacking with Centre-Stage.

Fan Club: You have amassed a following that recognises you in any significant settlement. Rolls to impress, persuade and negotiate with anybody who knows your reputation have Advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Valor domain icon
Gladiator

Prize-Fighter

Mastery

Battle Momentum: When you defeat an Adversary within Very Close range, target up to 2 Adversaries within Very Close range and roll a d6 for each. On a result of 6, they mark 2 Hit Points. Otherwise, they mark 1 Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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