Heirophant
Spellcast Trait: PresencePlay the Hierophant if you want your words and connections to invoke divine authority.
Holy Order: When you arrive at a prominent settlement, you can attempt to locate your Holy Order. You are familiar with one person within this Order. Describe how you know them, and your shared beliefs. The Order provides you with a place to rest, and when you finish a Long Rest there, you can also receive either one Minor Stamina Potion or one Minor Health Potion. The GM can spend a Fear to introduce a complication to finding your Holy Order or for acquiring a place to rest.
Relatable Wisdom: You can mark a Stress to share wisdom with an ally within Close range, choosing one of your Experiences. When that ally uses one of their Experiences to add to a roll, they can also add the bonus from your chosen Experience at no additional cost. This benefit lasts until the end of the scene or until you use this feature again.
Deific Orders: Make a Spellcast roll against a number of adversaries equal to your Spellcast trait that can hear you. On a success, you can utter a one-word command, empowered by your deity. Adversaries affected must spend their next spotlight following that command.
Sermon: When you Prepare alongside one or more players during Downtime, you each gain an extra Hope.
Divine Intervention: Once per session, when you or an ally makes an action roll, you can mark any number of Stress to roll your Duality dice that many times. After you do, pick a result you rolled. If the result you picked was a roll with Hope, the action roll becomes a success with Hope. If you critically succeeded, the action roll critically succeeds. Otherwise, the result of the action roll is unchanged.