Investigator
Spellcast Trait: KnowledgePlay an Investigator if you want to use logic and deduction to analyze your foes and solve mysteries.
Deductive Mind: You may use your Knowledge trait in place of your Instinct to detect lies and notice your surroundings.
Follow Clues: You can take a few minutes to examine clues within the immediate area. Make a Spellcast Roll (Difficulty determined by the GM). On a success, mark a Stress to piece together details of what took place in the area within the past 24 hours based on the clues you found. Work with your GM to determine what details you discover.
On the Case: Choose one Case that you are pursuing - a secret you want to uncover or mystery you want to solve. After each long rest, place a number of tokens equal to your Spellcast trait on this card. When you make an action roll that directly ties to your Case, you can spend a token to use a d20 for your Fear die or spend two tokens to use a d20 for your Hope die. On a long rest, clear all unspent tokens. Your Case lasts until you solve it or until you and the GM decide that the Case is closed for another reason.
True Detective: When using “Follow Clues,” you can piece together details that took place up to a week prior.
Analyze Opponent: Make a Spellcast Roll against an adversary within Close range. On a success, the adversary becomes temporarily Analyzed. Against an Analyzed adversary, your Sneak Attack dice become d10s and you add the extra damage on all successful attacks against them.