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Investigator

Subclasses Designed by Chapo the Dog

About these subclasses

My homebrew rogue subclass attempting to capture the fantasy of the gum-shoe detective, drawing inspiration from figures like Sherlock Holmes and Batman.

Designed for class

Rogue image
Core class
Rogue

Subclass details

Investigator

Investigator

Spell trait: Knowledge

Play an Investigator if you want to use logic and deduction to analyze your foes and solve mysteries.

Foundation
Tier 1

On the Case: Choose one Case that you are pursuing - a secret you want to uncover or mystery you want to solve. After each long rest, place a number of tokens equal to your Spellcast trait on this card. When you make an action roll that directly ties to your Case, you can spend a token to use a d20 for your Fear die or spend two tokens to use a d20 for your Hope die. On a long rest, clear all unspent tokens. Your Case lasts until you solve it or until you and the GM decide that the Case is closed for another reason.

Specialization
Tier 2

Deductive Mind: You may use your Knowledge trait in place of your Instinct to detect lies and notice your surroundings.

Follow Clues: You may take a few minutes to examine clues within the immediate area. Make a Spellcast roll (Difficulty determined by the GM). On a success, spend a Hope to piece together all the major events that happened in the area within the last 24 hours.

Mastery
Tier 3

True Detective: When using “Follow Clues,” you can piece together major events in an area that took place up to a week prior.

Analyze Opponent: Make a Spellcast Roll against an adversary within Close range. On a success, the adversary becomes temporarily Analyzed. Against an Analyzed adversary, your Sneak Attack dice become d10s and you may add the extra damage on all successful attacks against them.

Printable cards

Foundation / Specialization / Mastery
Investigator
Rogue

Investigator

Foundation

SPELLCAST TRAIT: Knowledge

On the Case: Choose one Case that you are pursuing - a secret you want to uncover or mystery you want to solve. After each long rest, place a number of tokens equal to your Spellcast trait on this card. When you make an action roll that directly ties to your Case, you can spend a token to use a d20 for your Fear die or spend two tokens to use a d20 for your Hope die. On a long rest, clear all unspent tokens. Your Case lasts until you solve it or until you and the GM decide that the Case is closed for another reason.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Investigator
Rogue

Investigator

Specialization

Deductive Mind: You may use your Knowledge trait in place of your Instinct to detect lies and notice your surroundings.

Follow Clues: You may take a few minutes to examine clues within the immediate area. Make a Spellcast roll (Difficulty determined by the GM). On a success, spend a Hope to piece together all the major events that happened in the area within the last 24 hours.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Investigator
Rogue

Investigator

Mastery

True Detective: When using “Follow Clues,” you can piece together major events in an area that took place up to a week prior.

Analyze Opponent: Make a Spellcast Roll against an adversary within Close range. On a success, the adversary becomes temporarily Analyzed. Against an Analyzed adversary, your Sneak Attack dice become d10s and you may add the extra damage on all successful attacks against them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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