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Warrior of the Walled City • Warrior of the Hermitage

Subclasses Designed by simonm223

About these subclasses

The base subclasses for the martial monk class.

Subclass details

Warrior of the Walled City

Spell trait: Finesse

A monk in service of the Imperial court as a tutor or a guard.

Foundation
Tier 1

Imperial Scholar: At the end of a long rest put a number of tokens equal to your Presence modifier (minimum 1) onto this card. You may spend a token to add 1d6 to any roll involving navigating Imperial bureaucracy, handling the courts or gaining the ear of aristocrats. Clear all tokens when you initiate a long rest.

Monk Hunter: When you do major or severe damage to an adversary you may reduce the damage dealt by 1 HP to make them Vulnerable until the GM uses a spotlight to clear that condition.

Specialization
Tier 2

Lethal Flurry: Once per rest, when you hit an adversary with an unarmed strike, you may mark a stress to double the damage dice rolled. You may refresh this feature early by expending 2 hope.

Mastery
Tier 3

Qi Lock: When you hit an adversary with an unarmed strike, you may spend two hope to give them the Locked condition. An adversary with this condition has disadvantage on all actions until the GM uses their spotlight and the adversary marks a stress to clear the condition.

Warrior of the Hermitage

Spell trait: Finesse

A monk who lives to protect their monastery from all threats

Foundation
Tier 1

Door Guardian: If an adversary attacks somebody within Very Close range of yourself you may mark 1 stress to impose disadvantage on that attack. If the adversary misses you may move them to a new location within close range.

Monastic Sentry: You have advantage on any action or reaction roll related to endurance or resisting fatigue. You permanently gain one stress slot.

Specialization
Tier 2

Monastic Arms Master: When making an attack with your primary weapon you may mark a stress to add your unarmed damage to it.

Mastery
Tier 3

Stalwart Defender:  You add your proficiency to your evasion.

Aspect of the Gate God: Once per rest, when an adversary attacks you and misses you may spend a hope to move them to any point within far range and give them the Vulnerable condition which the GM must use a Spotlight to clear.

Printable cards

Foundation / Specialization / Mastery
Martial Monk

Warrior of the Walled City

Foundation

SPELLCAST TRAIT: Finesse

Imperial Scholar: At the end of a long rest put a number of tokens equal to your Presence modifier (minimum 1) onto this card. You may spend a token to add 1d6 to any roll involving navigating Imperial bureaucracy, handling the courts or gaining the ear of aristocrats. Clear all tokens when you initiate a long rest.

Monk Hunter: When you do major or severe damage to an adversary you may reduce the damage dealt by 1 HP to make them Vulnerable until the GM uses a spotlight to clear that condition.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Martial Monk

Warrior of the Walled City

Specialization

Lethal Flurry: Once per rest, when you hit an adversary with an unarmed strike, you may mark a stress to double the damage dice rolled. You may refresh this feature early by expending 2 hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Martial Monk

Warrior of the Walled City

Mastery

Qi Lock: When you hit an adversary with an unarmed strike, you may spend two hope to give them the Locked condition. An adversary with this condition has disadvantage on all actions until the GM uses their spotlight and the adversary marks a stress to clear the condition.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Martial Monk

Warrior of the Hermitage

Foundation

SPELLCAST TRAIT: Finesse

Door Guardian: If an adversary attacks somebody within Very Close range of yourself you may mark 1 stress to impose disadvantage on that attack. If the adversary misses you may move them to a new location within close range.

Monastic Sentry: You have advantage on any action or reaction roll related to endurance or resisting fatigue. You permanently gain one stress slot.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Martial Monk

Warrior of the Hermitage

Specialization

Monastic Arms Master: When making an attack with your primary weapon you may mark a stress to add your unarmed damage to it.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Martial Monk

Warrior of the Hermitage

Mastery

Stalwart Defender:  You add your proficiency to your evasion.

Aspect of the Gate God: Once per rest, when an adversary attacks you and misses you may spend a hope to move them to any point within far range and give them the Vulnerable condition which the GM must use a Spotlight to clear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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