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Circle of Order • Circle of Chaos

About these subclasses

The Circle of Order and the Circle of Chaos are the two sides of your character struggling to control their great power or mastering their destiny.

Designed for class

Homebrew class
Mystic

Circle of Order

Spellcast Trait: Knowledge

Choose this one to control when you can utilise your critical successes

Foundation
Mythic Reserve: Once per rest, you may use your Empower ability for free.
Specialization
Light in Darkness: Once per session, you may swap the results of any of your Fear Fate dice with one of your Hope Fate dice.
Destiny's Companion: You can now use Rewrite Fate on allies rolls within Close range.
Mastery
I Am Inevitable: Whenever the GM rolls a d20, you may spend 3 Hope to replace the result with 4 + the recorded number of one of your Fate Hope die. You then lose that die.
Critical Delay: Whenever you or an ally roll a critical success, you can mark a Stress to absorb the energy from it and place it a token on this card. The result is no longer a critical success and instead a roll with Hope with success determined by the result of the dice. Anytime anyone would make an action roll, you can spend the token on this card to make the result an automatic critical success. You can only have one token on this card at a time.

Circle of Chaos

Spellcast Trait: Instinct

Play the Circle of Chaos to add random effects on your spells.

Foundation
Chaotic Surge: Whenever you make a spellcast roll and critically succeed, mark a Stress or use a Fate dice, roll a d6 and add the effect from the following list: 1: The affected target or area explodes, dealing d12 magic damage using your proficiency to everyone in Close range who fails an Agility Reaction Roll (14). 2: Allies within Close Range of the target or area affected by the spell clears 1 hp. 3: All creatures affected by the spell are temporarily Restrained or Vulnerable (your choice). 4: You vanish and reappear somewhere (GM's choice) within Very Far range. 5: All terrain within clo
Specialization
Controlled Chaos: Whenever you roll a d6 for Chaotic Surge, you can spend 2 Hope to roll another d6, choosing which dice to use when deciding the effect. Additionally, if the Chaotic Surge was caused by a critical success, you get some control over the surge. Pick one of the options: You can decide who is unaffected by the surge. You can decide where you end up blinking out. You can decide to cause the surge to affect everything within Far range instead of Close range.
Mastery
Call Upon Chaos: Once per rest, when you swap a card from your vault, you can do so without marking a stress. Chaotic Overload: Mark a Stress to roll twice for Chaotic Surge (rerolling duplicates), applying both results on the same casting. Only do this when using a Fate Dice.

Printable cards

Foundation / Specialization / Mastery
Arcana domain icon Splendor domain icon
Mystic

Circle of Order

Foundation

SPELLCAST TRAIT: Knowledge

Mythic Reserve: Once per rest, you may use your Empower ability for free.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Mystic

Circle of Order

Specialization

Light in Darkness: Once per session, you may swap the results of any of your Fear Fate dice with one of your Hope Fate dice.
Destiny's Companion: You can now use Rewrite Fate on allies rolls within Close range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Mystic

Circle of Order

Mastery

I Am Inevitable: Whenever the GM rolls a d20, you may spend 3 Hope to replace the result with 4 + the recorded number of one of your Fate Hope die. You then lose that die.
Critical Delay: Whenever you or an ally roll a critical success, you can mark a Stress to absorb the energy from it and place it a token on this card. The result is no longer a critical success and instead a roll with Hope with success determined by the result of the dice. Anytime anyone would make an action roll, you can spend the token on this card to make the result an automatic critical success. You can only have one token on this card at a time.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Mystic

Circle of Chaos

Foundation

SPELLCAST TRAIT: Instinct

Chaotic Surge: Whenever you make a spellcast roll and critically succeed, mark a Stress or use a Fate dice, roll a d6 and add the effect from the following list: 1: The affected target or area explodes, dealing d12 magic damage using your proficiency to everyone in Close range who fails an Agility Reaction Roll (14). 2: Allies within Close Range of the target or area affected by the spell clears 1 hp. 3: All creatures affected by the spell are temporarily Restrained or Vulnerable (your choice). 4: You vanish and reappear somewhere (GM's choice) within Very Far range. 5: All terrain within clo
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Mystic

Circle of Chaos

Specialization

Controlled Chaos: Whenever you roll a d6 for Chaotic Surge, you can spend 2 Hope to roll another d6, choosing which dice to use when deciding the effect. Additionally, if the Chaotic Surge was caused by a critical success, you get some control over the surge. Pick one of the options: You can decide who is unaffected by the surge. You can decide where you end up blinking out. You can decide to cause the surge to affect everything within Far range instead of Close range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Mystic

Circle of Chaos

Mastery

Call Upon Chaos: Once per rest, when you swap a card from your vault, you can do so without marking a stress. Chaotic Overload: Mark a Stress to roll twice for Chaotic Surge (rerolling duplicates), applying both results on the same casting. Only do this when using a Fate Dice.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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