Mystic
About this class
Fate has a plan for all of us, a mystic is one who seeks to control theirs. Some are born into this greatness, some seek it, others have greatness thrust upon them. The source of a Mystics power is different for each. The reincarnation of an ancient hero, are newly bound to a mighty weapon of power or the burden of a fortune that they will bring prosperity to the realm or perchance grave destruction, their struggles are heightened by trying to control this power. Whether they embrace it, seek it out or run from it their potential only grows as their lives and the strings of fate entertwine.
Domains
Arcana
Splendor
Starting stats
Hope feature
Class features
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Rewrite Fate
At the end of a long rest, roll the duality die and record the results, these are your Fate dice, they are still Hope and Fear dice respectively. Any time you would make an action roll, before rolling the dice you may spend a Fate dice to make the result of either the hope or fear die the result of the equivalent Fate Dice recorded.
Each Fate dice can be used only once. When you finish a long rest, you lose any unused Fate Dice. -
Empower
Whenever you roll the duality die, if the result of either die is higher than a Fate Dice, you may spend a Hope to swap the numbers instead of using them.
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Thaumaturgy
Make a Spellcast Roll (10), on a success you are able to create an explosive yet harmless magical effect, such as a blast of light, a thunderous sound, shattering windows or throwing open unlocked doors.
Class items
- A crystal humming with power
- An artifact from a historic figure.
Character questions
Background prompts
- What fortelling of your future is always in the back of your mind?
- What person or place were you told could help you understand your power?
- What do you hope people will remember you for?
Connection prompts
- What ongoing contest between us are you currently winning?
- What vision of our future did you see, but refuse to tell me about?
- Why have you asked me never to alter your fate?
Subclass cards
Printable via header menu
Circle of Order
Foundation
SPELLCAST TRAIT: Knowledge
Circle of Order
Specialization
Circle of Order
Mastery
Circle of Chaos
Foundation
SPELLCAST TRAIT: Instinct
Circle of Chaos
Specialization
Circle of Chaos
Mastery
Mystic
Fate has a plan for all of us, a mystic is one who seeks to control theirs. Some are born into this greatness, some seek it, others have greatness thrust upon them. The source of a Mystics power is different for each. The reincarnation of an ancient hero, are newly bound to a mighty weapon of power or the burden of a fortune that they will bring prosperity to the realm or perchance grave destruction, their struggles are heightened by trying to control this power. Whether they embrace it, seek it out or run from it their potential only grows as their lives and the strings of fate entertwine.
Domains
Arcana + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A crystal humming with power
- • An artifact from a historic figure.
Mystic’s Hope Feature
Enact Destiny : Whenever you roll the duality dice, if the results are within 1 of each other (Example: 6 and 7) then you can spend 3 Hope to make the result a critical success, but you don't gain any hope.
Class Features
Rewrite Fate
At the end of a long rest, roll the duality die and record the results, these are your Fate dice, they are still Hope and Fear dice respectively. Any time you would make an action roll, before rolling the dice you may spend a Fate dice to make the result of either the hope or fear die the result of the equivalent Fate Dice recorded. Each Fate dice can be used only once. When you finish a long rest, you lose any unused Fate Dice.
Empower
Whenever you roll the duality die, if the result of either die is higher than a Fate Dice, you may spend a Hope to swap the numbers instead of using them.
Thaumaturgy
Make a Spellcast Roll (10), on a success you are able to create an explosive yet harmless magical effect, such as a blast of light, a thunderous sound, shattering windows or throwing open unlocked doors.
Mystic Subclasses
Choose either the Circle of Order or Circle of Chaos subclass.
Circle of Order
Choose this one to control when you can utilise your critical successes
Spellcast Trait
Knowledge
Foundation Features
- Mythic Reserve: Once per rest, you may use your Empower ability for free.
Specialization Feature
- Light in Darkness: Once per session, you may swap the results of any of your Fear Fate dice with one of your Hope Fate dice.
- Destiny's Companion: You can now use Rewrite Fate on allies rolls within Close range.
Mastery Feature
- I Am Inevitable: Whenever the GM rolls a d20, you may spend 3 Hope to replace the result with 4 + the recorded number of one of your Fate Hope die. You then lose that die.
- Critical Delay: Whenever you or an ally roll a critical success, you can mark a Stress to absorb the energy from it and place it a token on this card. The result is no longer a critical success and instead a roll with Hope with success determined by the result of the dice. Anytime anyone would make an action roll, you can spend the token on this card to make the result an automatic critical success. You can only have one token on this card at a time.
Circle of Chaos
Play the Circle of Chaos to add random effects on your spells.
Spellcast Trait
Instinct
Foundation Features
- Chaotic Surge: Whenever you make a spellcast roll and critically succeed, mark a Stress or use a Fate dice, roll a d6 and add the effect from the following list: 1: The affected target or area explodes, dealing d12 magic damage using your proficiency to everyone in Close range who fails an Agility Reaction Roll (14). 2: Allies within Close Range of the target or area affected by the spell clears 1 hp. 3: All creatures affected by the spell are temporarily Restrained or Vulnerable (your choice). 4: You vanish and reappear somewhere (GM's choice) within Very Far range. 5: All terrain within clo
Specialization Feature
- Controlled Chaos: Whenever you roll a d6 for Chaotic Surge, you can spend 2 Hope to roll another d6, choosing which dice to use when deciding the effect. Additionally, if the Chaotic Surge was caused by a critical success, you get some control over the surge. Pick one of the options: You can decide who is unaffected by the surge. You can decide where you end up blinking out. You can decide to cause the surge to affect everything within Far range instead of Close range.
Mastery Feature
- Call Upon Chaos: Once per rest, when you swap a card from your vault, you can do so without marking a stress. Chaotic Overload: Mark a Stress to roll twice for Chaotic Surge (rerolling duplicates), applying both results on the same casting. Only do this when using a Fate Dice.
Background Questions
Answer any of the following, or create your own.
- • What fortelling of your future is always in the back of your mind?
- • What person or place were you told could help you understand your power?
- • What do you hope people will remember you for?
Connections
Ask one of the following, or improvise.
- • What ongoing contest between us are you currently winning?
- • What vision of our future did you see, but refuse to tell me about?
- • Why have you asked me never to alter your fate?
Discussion
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