Otherworldly Origin
Spell trait: InstinctPlay the Otherworldly Origin if you want to tap into strange abilities from beyond the mundane world.
I See You: You can see through solid surfaces that would normally block your view. Additionally, adversaries cannot benefit from the Hidden condition while they are within Close range of you.
I Hear Them: When you are faced with multiple options and don’t know what course of action to take, you can listen to disembodied whispers that provide cryptic warnings about the consequences of each choice.
Otherworldly Warp: Once per rest, when you roll with Fear, describe a strange effect that warps a prominent place in your environment. When an adversary makes an action or reaction roll within Close range of that point, they must either mark a Stress or gain a penalty to the roll equal to your tier. This effect lasts until the end of the scene.
Uncanny Clarity: When you use your Channel Raw Power feature, instead of the benefits listed, you can choose to ask a number of questions equal to half the level of the domain card you placed in the vault. The GM must answer all of your questions, which can be narrative or mechanical in nature, and have no limit in their scope. If the GM doesn’t know the answer to a narrative question, you can answer it and establish it as fact.
