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Powertech

Subclasses Designed by Lore

About these subclasses

Powertechs channel their Tracer magic through technology to create enhanced suits of armor. Into this armor, they incorporate swappable weapons and gear to become implacable hunters who can adapt to evolving prey.
(trying to convert the neon odyssey playtest Tracer subclass to DH just for fun)

Designed for class

Ranger image
Core class
Ranger

Subclass details

Powertech

Powertech

Spell trait: Agility

Bond with Armor to Become the Ultimate Hunter

Foundation
Tier 1

MARK 1: You have a special armor that evolves with you, starting armor 3 + agility and thresholds 11/25. You can install two of the following pieces of gear into your armor and can swap the gear between downtimes:

  • Climbing Kit: Permits easy climbing and maneuver around ledges.

  • Macro Scope: Scanner for long distances and make your Arm cannon very far distance.

  • Medic’s Kit: Heal 1d6 per long rest

Arm Cannon.: Integrate in your armor you have a primary long ranged weapon.

  • Agility | far | d8+2 phy | Two-Handed.

Specialization
Tier 2

MARK 2: Your armor gains the features Flexible and Resilient and the thresholds 13/33 and a two more gear slot as the options of gear:

  • High Power Communicator: A piece of communication that can interfere and hack into other systems of communication.

  • Vision Goggles: Permits the where see in the dark or in thermal vision.

  • Ascension Gun: Similar to a grappling hook, but it can maneuvers heavy itens or yourself.

Flight Jets: You build flight systems into your armor. You can spend a Stress to make a high speed maneuver to move short distance or gain +2 to evasion.

Cannon Upgrade I: Your Arm Cannon damage goes to d8+d6 and can load one of the following elements as ammunition:

Lightning - Ice - Fire

Mastery
Tier 3

MARK 3: You make a final upgrade to your Armor gaining Fortified and Impenetrable features and the thresholds 15/40.

Overcharged Pulse: Overcharging your Arm Cannon you can spend 2 Stress to make a attack roll to damage all enemies in a far line. All the enemies that are damage are stunned.

Cannon Upgrade II: Your Arm Cannon damage goes to d10+d8 and now it deal damage around the primary target in very close range.

Printable cards

Foundation / Specialization / Mastery
Powertech
Ranger

Powertech

Foundation

SPELLCAST TRAIT: Agility

MARK 1: You have a special armor that evolves with you, starting armor 3 + agility and thresholds 11/25. You can install two of the following pieces of gear into your armor and can swap the gear between downtimes:

  • Climbing Kit: Permits easy climbing and maneuver around ledges.

  • Macro Scope: Scanner for long distances and make your Arm cannon very far distance.

  • Medic’s Kit: Heal 1d6 per long rest

Arm Cannon.: Integrate in your armor you have a primary long ranged weapon.

  • Agility | far | d8+2 phy | Two-Handed.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Powertech
Ranger

Powertech

Specialization

MARK 2: Your armor gains the features Flexible and Resilient and the thresholds 13/33 and a two more gear slot as the options of gear:

  • High Power Communicator: A piece of communication that can interfere and hack into other systems of communication.

  • Vision Goggles: Permits the where see in the dark or in thermal vision.

  • Ascension Gun: Similar to a grappling hook, but it can maneuvers heavy itens or yourself.

Flight Jets: You build flight systems into your armor. You can spend a Stress to make a high speed maneuver to move short distance or gain +2 to evasion.

Cannon Upgrade I: Your Arm Cannon damage goes to d8+d6 and can load one of the following elements as ammunition:

Lightning - Ice - Fire

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Powertech
Ranger

Powertech

Mastery

MARK 3: You make a final upgrade to your Armor gaining Fortified and Impenetrable features and the thresholds 15/40.

Overcharged Pulse: Overcharging your Arm Cannon you can spend 2 Stress to make a attack roll to damage all enemies in a far line. All the enemies that are damage are stunned.

Cannon Upgrade II: Your Arm Cannon damage goes to d10+d8 and now it deal damage around the primary target in very close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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