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The Runebound • The Sigil-Bearer

Subclasses Designed by Cyber Slum

About these subclasses

The Runebound focuses their craft inward, turning themselves into a living engine of destruction. By etching runes directly into their own gear, they channel raw Strength to unleash devastating Overload strikes. This path is for those who want to dominate the frontline, using the momentum of their attacks to constantly reinforce their armor and stay in the thick of the fight.

The Sigil-Bearer views the party as a single, connected weapon. Through The Weaver’s Bond, they distribute their power across their allies’ equipment to manipulate the flow of battle. By using their Presence to grant free movement, absorb their friends’ Stress, and bolster defenses, they act as the ultimate force multiplier and battlefield commander.

Designed for class

Homebrew class
Rune Shaper

Subclass details

The Runebound

Spell trait: Strength

The Rune Shaper is a master of mystical architecture who etches enduring power into the world through the art of engraving

Foundation
Tier 1

Level 1 (Overload Rune): When you hit with a runed weapon, deal an additional +1d6 physical damage.

Specialization
Tier 2

Runic Feedback: When you trigger your Overload Rune, you may mark 1 Stress to clear one of your marked Armor Slots.  

Mastery
Tier 3

Rune-Eater: Enter a Runed State for the remainder of the scene. Your Overload Rune damage becomes +3d6, and you gain Resistance to all physical damage.

The Sigil-Bearer

Spell trait: Presence

You are the silent anchor of the adventuring party, turning a group of individuals into a singular, indestructible machine.

Foundation
Tier 1

The Weaver’s Bond: Zephyr Rune: Spend 1 Hope when an ally hits to allow that ally to move Close range for free.  

Iron Rune: Spend 1 Hope when an ally is hit to add your Presence score to their Armor Score for that attack.  

Specialization
Tier 2

Shared Resonance: When a resonant ally is the target of an attack, you may mark 1 Stress to roll a d6 and add the result to their Evasion for that specific attack. You may use this a number of times per day equal to your Proficiency.

Mastery
Tier 3

The Grand Array: Once per session, all allies within Far range gain the effects of both Edge and Blur runes. When an ally in the Array spends Hope, roll a d6; on a 5+, they regain that Hope immediately.  

Printable cards

Foundation / Specialization / Mastery
Rune Shaper

The Runebound

Foundation

SPELLCAST TRAIT: Strength

Level 1 (Overload Rune): When you hit with a runed weapon, deal an additional +1d6 physical damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rune Shaper

The Runebound

Specialization

Runic Feedback: When you trigger your Overload Rune, you may mark 1 Stress to clear one of your marked Armor Slots.  

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rune Shaper

The Runebound

Mastery

Rune-Eater: Enter a Runed State for the remainder of the scene. Your Overload Rune damage becomes +3d6, and you gain Resistance to all physical damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rune Shaper

The Sigil-Bearer

Foundation

SPELLCAST TRAIT: Presence

The Weaver’s Bond: Zephyr Rune: Spend 1 Hope when an ally hits to allow that ally to move Close range for free.  

Iron Rune: Spend 1 Hope when an ally is hit to add your Presence score to their Armor Score for that attack.  

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rune Shaper

The Sigil-Bearer

Specialization

Shared Resonance: When a resonant ally is the target of an attack, you may mark 1 Stress to roll a d6 and add the result to their Evasion for that specific attack. You may use this a number of times per day equal to your Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rune Shaper

The Sigil-Bearer

Mastery

The Grand Array: Once per session, all allies within Far range gain the effects of both Edge and Blur runes. When an ally in the Array spends Hope, roll a d6; on a 5+, they regain that Hope immediately.  

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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