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School of Gemcraft

About these subclasses

The School of Gemcraft Wizard allows you to control the battlefield by allowing you to cast spells from other people, use more abilities, and enhance you, and your allies on the field.

Designed for class

Wizard image
Core class
Wizard

School of Gemcraft

Spellcast Trait: Knowledge

Use the Magic of Gems to enhance your allies, and your Spellcasting

Foundation

Gem Array: Spend a Hope to Tag a number of allies within Close range equal to your Knowledge trait. They are Tagged until the scene ends, or you use this ability again. You may Spend a Hope to make a Spellcast Roll from the position of a Tagged creature against another creature within Close range of the Tagged creature. On a success, the target takes d8 + your Knowledge trait magic damage using your proficiency. You may spend an additional Hope to cast any spell through your Tagged creature.

Specialization

Gem of Storage: You may Spend a Downtime Activity crafting a magical gem. When you do so, you may have an additional Domain Card in your loadout equal to half your level or lower until your next rest.

Gem Light: Spend a Hope, and make a Spellcast Roll (16). On a success, you gain the following benefits until the end of the scene:

  • Add your Tier to attack rolls, Spellcast rolls, and Evasion.

  • Add 1d8 Magic damage to damage rolls.

You may spend an additional Hope to give the effect to all Tagged creatures.

Mastery

Gem Switcher: You may Mark a Stress to switch the places of any Tagged creatures, yourself included.

Bright Gem Light: Whenever a creature who is benefiting from your Gem Light makes a successful attack, you may Mark a Stress to force the target to make a reaction roll (17). On a failure, their Difficulty is reduced by your Knowledge trait, and they subtract your Knowledge trait from their rolls for a number of rolls equal to your Knowledge Trait.

Printable cards

Foundation / Specialization / Mastery
Wizard

School of Gemcraft

Foundation

SPELLCAST TRAIT: Knowledge

Gem Array: Spend a Hope to Tag a number of allies within Close range equal to your Knowledge trait. They are Tagged until the scene ends, or you use this ability again. You may Spend a Hope to make a Spellcast Roll from the position of a Tagged creature against another creature within Close range of the Tagged creature. On a success, the target takes d8 + your Knowledge trait magic damage using your proficiency. You may spend an additional Hope to cast any spell through your Tagged creature.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Wizard

School of Gemcraft

Specialization

Gem of Storage: You may Spend a Downtime Activity crafting a magical gem. When you do so, you may have an additional Domain Card in your loadout equal to half your level or lower until your next rest.

Gem Light: Spend a Hope, and make a Spellcast Roll (16). On a success, you gain the following benefits until the end of the scene:

  • Add your Tier to attack rolls, Spellcast rolls, and Evasion.

  • Add 1d8 Magic damage to damage rolls.

You may spend an additional Hope to give the effect to all Tagged creatures.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Wizard

School of Gemcraft

Mastery

Gem Switcher: You may Mark a Stress to switch the places of any Tagged creatures, yourself included.

Bright Gem Light: Whenever a creature who is benefiting from your Gem Light makes a successful attack, you may Mark a Stress to force the target to make a reaction roll (17). On a failure, their Difficulty is reduced by your Knowledge trait, and they subtract your Knowledge trait from their rolls for a number of rolls equal to your Knowledge Trait.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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