Seasonal Hunter
Spell trait: AgilityPlay as the Seasonal Hunter to command the different seasons, and use them to your advantage.
Seasonal Strikes: Whenever you make a successful attack, mark a Stress to force the target to make a reaction roll (14). Your Focus makes the reaction roll at disadvantage. On a failure, you may choose one of the following effects:
- Rain of Spring-The target marks a Stress
- Sun of Summer-The target becomes temporarily vulnerable.
- Wind of Fall-Push the target back to Far range.
- Frost of Winter-The target becomes temporarily restrained.
Seasonal Adept: Spend 2 Hope to gain one of the following bonuses until your next rest, or you use this feature again:
- Falling Rain-Gain a +1 bonus to your Evasion.
- Scorching Sun-When you make a successful attack roll, you may add 2d10 magic damage to the damage roll.
- Gusty Wind-You can move into Very Far range without making an Agility roll.
- Freezing Ice-Gain +3 to your Damage Thresholds.
Petrichor: Spend a Hope, and make a Spellcast roll (16). On a success, you may clear a number of Stress equal to your Agility modifier on yourself, or a creature within Melee range.
Improved Seasonal Strikes: Your Seasonal Strikes ability gains additional effects.
- Rain of Spring-The target now marks 1d4 + 1 Stress.
- Sun of Summer-The target makes all their rolls at disadvantage while Vulnerable.
- Wind of Fall-The target takes an additional 3d6 physical damage.
- Frost of Winter-The target subtracts your Agility modifier from their difficulty while restrained.
Seasonal Focus: When you make a target your Focus, you may choose one of the following abilities:
- Refreshing Spring-When you succeed on an attack against your Focus, you may clear a Hit Point, or a Stress.
- Intense Summer-You gain a +1 to your Proficiency on damage rolls against your Focus.
- Graceful Fall-You add your Agility modifier to your Evasion on attacks from your Focus.
- Chilling Winter-When your Focus makes a successful attack against you, they must mark a Stress.
