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Veil Warden • Void Stalker

Subclasses Designed by Saul T Wun

Designed for class

Sentinel
Homebrew class
Sentinel

Subclass details

Veil Warden

Veil Warden

Spell trait: Instinct

Guardians who specialize in protective shadow magic and intercepting attacks meant for their allies, manipulating the darkness to shield others.

Foundation
Tier 1

Veil Intercession & Attuned to Darkness: Veil Intercession: When an ally is hit by an attack, you may use your Soul Passage to intercept the attack, becoming the new target of the attack and using your Evasion to determine whether the attack hits or not.

Attuned to the Dark: Your Evasion is increased by 1 while in dim light or darkness.

Specialization
Tier 2

Warding Shroud: Warding Shroud: You may apply Soul Shroud to allies within Close range and may mark additional Stress to add benefits to the shroud.

  • 1 Stress: Absorbs an additional attack.

  • 1 Stress: When the shroud causes an attack to miss, the shadows lash back at the attacker dealing 1 HP.

  • 1 Stress: Increases Evasion by 1.

  • 2 Stress: Gain resistance to physical damage.

  • 3 Stress: Blocks the next two attacks, regardless of the d6 result. On a 6 block an additional attack.

Mastery
Tier 3

Among the Darkness & Manifest Darkness: Among the Darkness: You emanate darkness, creating dim light within Very Close range of you.

Manifest Darkness: Once per long rest, manifest a field of magical darkness at a point you can see within Far range covering everything within Very Close range. you and your allies can see through the darkness and adversaries within the darkness are Vulnerable and have Disadvantage on all actions that require sight.

Void Stalker

Void Stalker

Spell trait: Instinct

Predators who stalk their enemies through the spaces between realms, draining and debilitating with a blend of ritual magic and deadly precision to hunt down those who escape death’s natural order.

Foundation
Tier 1

Void Step & Shadow Arsenel: Void Step: You may use your Soul Passage to ambush a target. Make a melee weapon attack against the target at Advantage.

Shadow Arsenal: When you succeed on a melee weapon attack, roll a d4. On a 4, you clear a Stress. Additionally, you may mark a Stress to add the benefits of Powerful, Brutal, Deadly, or Scary to the attack.

Specialization
Tier 2

Malevolent Shroud: Malevolent Shroud: You may apply Soul Shroud to adversaries within Close range. On a 4-6 the shrouded adversary is Withered, increasing the incoming damage by 1. Additional Stress can be marked to add benefits to the shroud and the shroud is removed once it has withered the adversary twice.

  • 1 Stress: Wither the adversary an additional time.

  • 1 Stress: Reduce the adversary’s Difficulty by 1.

  • 1 Stress: The adversary attacks anyone except you at Disadvantage.

  • 2 Stress: Attackers that cause the adversary to mark 2 or more HP are healed for 1 HP.

  • 3 Stress: The adversary is Vulnerable.

Mastery
Tier 3

Master of Shadows: Master of Shadows: Once per long rest, mark 3 Stress and put a number of tokens equal to your Spellcast Trait on this feature to become a living shadow. While active, you may mark 2 Stress to add a token and you remove a token whenever you take an action. The form ends after you remove the last token or at your next rest. You gain the below benefits while in this form:

  • You gain +2 to your Evasion

  • You can move through solid objects and enemies

  • You gain resistance to physical damage

  • Soul Shroud is automatically applied to you

  • Your physical weapon attacks count as magical and your magical weapon attacks have +1 Proficiency.

Printable cards

Foundation / Specialization / Mastery
Veil Warden
Sentinel

Veil Warden

Foundation

SPELLCAST TRAIT: Instinct

Veil Intercession & Attuned to Darkness: Veil Intercession: When an ally is hit by an attack, you may use your Soul Passage to intercept the attack, becoming the new target of the attack and using your Evasion to determine whether the attack hits or not.

Attuned to the Dark: Your Evasion is increased by 1 while in dim light or darkness.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Veil Warden
Sentinel

Veil Warden

Specialization

Warding Shroud: Warding Shroud: You may apply Soul Shroud to allies within Close range and may mark additional Stress to add benefits to the shroud.

  • 1 Stress: Absorbs an additional attack.

  • 1 Stress: When the shroud causes an attack to miss, the shadows lash back at the attacker dealing 1 HP.

  • 1 Stress: Increases Evasion by 1.

  • 2 Stress: Gain resistance to physical damage.

  • 3 Stress: Blocks the next two attacks, regardless of the d6 result. On a 6 block an additional attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Veil Warden
Sentinel

Veil Warden

Mastery

Among the Darkness & Manifest Darkness: Among the Darkness: You emanate darkness, creating dim light within Very Close range of you.

Manifest Darkness: Once per long rest, manifest a field of magical darkness at a point you can see within Far range covering everything within Very Close range. you and your allies can see through the darkness and adversaries within the darkness are Vulnerable and have Disadvantage on all actions that require sight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Void Stalker
Sentinel

Void Stalker

Foundation

SPELLCAST TRAIT: Instinct

Void Step & Shadow Arsenel: Void Step: You may use your Soul Passage to ambush a target. Make a melee weapon attack against the target at Advantage.

Shadow Arsenal: When you succeed on a melee weapon attack, roll a d4. On a 4, you clear a Stress. Additionally, you may mark a Stress to add the benefits of Powerful, Brutal, Deadly, or Scary to the attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Void Stalker
Sentinel

Void Stalker

Specialization

Malevolent Shroud: Malevolent Shroud: You may apply Soul Shroud to adversaries within Close range. On a 4-6 the shrouded adversary is Withered, increasing the incoming damage by 1. Additional Stress can be marked to add benefits to the shroud and the shroud is removed once it has withered the adversary twice.

  • 1 Stress: Wither the adversary an additional time.

  • 1 Stress: Reduce the adversary’s Difficulty by 1.

  • 1 Stress: The adversary attacks anyone except you at Disadvantage.

  • 2 Stress: Attackers that cause the adversary to mark 2 or more HP are healed for 1 HP.

  • 3 Stress: The adversary is Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Void Stalker
Sentinel

Void Stalker

Mastery

Master of Shadows: Master of Shadows: Once per long rest, mark 3 Stress and put a number of tokens equal to your Spellcast Trait on this feature to become a living shadow. While active, you may mark 2 Stress to add a token and you remove a token whenever you take an action. The form ends after you remove the last token or at your next rest. You gain the below benefits while in this form:

  • You gain +2 to your Evasion

  • You can move through solid objects and enemies

  • You gain resistance to physical damage

  • Soul Shroud is automatically applied to you

  • Your physical weapon attacks count as magical and your magical weapon attacks have +1 Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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