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Shepard of Flora • Shepard of Fauna

Designed for class

Shaman
Homebrew class
Shaman
Shepard of Flora

Shepard of Flora

Spellcast Trait: Instinct

Play the Shepard of Flora if you want dominion over the plants of your environment to aid your allies and hinder your adversaries.

Foundation

Grasping Vines: Spend a Hope to choose a point within Close range. Adversaries within Very Close range of that point suffer a -1 Penalty to their difficult and must mark a Hit Point to leave. This lasts until you use this ability again.

Lotus Bloom: You can spend a downtime move to grow 1d4 Flower Blooms. When eaten as part of an action, they clear a Hit Point. These Blooms wilt when you next rest.

Specialization

Wall of Thorns: Make a Spellcast Roll (15). Once per rest on a success, choose two points within Close range and grow a wall of sharp thorns, about your height, between them. A creature that touches the wall takes 2d8+2 magic damage. A creature forcibly moved along the wall's length takes 4d8+2 magic damage instead. A creature in the walls path when it grows takes 2d8+2 magic damage and is shunted to a side of your choice. A source of fire that damages the wall burns a narrow passage through.

Mastery

Rootstep: Once per long rest, you can spend a Hope to step into a tree or other large plant and reappear any distance away on the same plane of existence at another tree or plant you have seen before. Allies near you when you do this can also spend a Hope to come with you.

Shepard of Fauna

Shepard of Fauna

Spellcast Trait: Instinct

Play the Shepard of Fauna if you want dominion over the animals and beasts in your environment to protect you and your allies.

Foundation

Caller of the Wilds: Once per rest, you can call upon a flock of small animals to aid you until the scene ends. You can talk to them and command them to perform simple actions. When you or an ally makes a damage roll against an adversary within Close range of the flock, you may have them move to that adversary's side and increase the damage roll by d4 using your Proficiency.

Specialization

Loyal Guardians: Once per rest, you can call upon a large animal to stay by your side and Guard you. when the creature that animal is Guarding is targeted by an attack or other harmful effect, you may have the animal become the target instead. After doing so the animal flees.

Migration: Mark a Stress to have your flock and your large animal move to an allies' side within Close range. Your large animal begins Guarding them instead.

Mastery

Stampede: Make a Spellcast Roll (18). Once per rest on a success, call upon a stampede of animals. Spend any number of Hope and roll that many d20s. All adversaries within Close range make a reaction roll with Difficulty equal to the highest result you rolled. Adversaries that fail keep rolling until they succeed or they fail 3 times. Then all adversaries mark a number of Stress equal the number of times they rolled.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon Splendor domain icon
Shepard of Flora
Shaman

Shepard of Flora

Foundation

SPELLCAST TRAIT: Instinct

Grasping Vines: Spend a Hope to choose a point within Close range. Adversaries within Very Close range of that point suffer a -1 Penalty to their difficult and must mark a Hit Point to leave. This lasts until you use this ability again.

Lotus Bloom: You can spend a downtime move to grow 1d4 Flower Blooms. When eaten as part of an action, they clear a Hit Point. These Blooms wilt when you next rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Shepard of Flora
Shaman

Shepard of Flora

Specialization

Wall of Thorns: Make a Spellcast Roll (15). Once per rest on a success, choose two points within Close range and grow a wall of sharp thorns, about your height, between them. A creature that touches the wall takes 2d8+2 magic damage. A creature forcibly moved along the wall's length takes 4d8+2 magic damage instead. A creature in the walls path when it grows takes 2d8+2 magic damage and is shunted to a side of your choice. A source of fire that damages the wall burns a narrow passage through.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Shepard of Flora
Shaman

Shepard of Flora

Mastery

Rootstep: Once per long rest, you can spend a Hope to step into a tree or other large plant and reappear any distance away on the same plane of existence at another tree or plant you have seen before. Allies near you when you do this can also spend a Hope to come with you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Shepard of Fauna
Shaman

Shepard of Fauna

Foundation

SPELLCAST TRAIT: Instinct

Caller of the Wilds: Once per rest, you can call upon a flock of small animals to aid you until the scene ends. You can talk to them and command them to perform simple actions. When you or an ally makes a damage roll against an adversary within Close range of the flock, you may have them move to that adversary's side and increase the damage roll by d4 using your Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Shepard of Fauna
Shaman

Shepard of Fauna

Specialization

Loyal Guardians: Once per rest, you can call upon a large animal to stay by your side and Guard you. when the creature that animal is Guarding is targeted by an attack or other harmful effect, you may have the animal become the target instead. After doing so the animal flees.

Migration: Mark a Stress to have your flock and your large animal move to an allies' side within Close range. Your large animal begins Guarding them instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Shepard of Fauna
Shaman

Shepard of Fauna

Mastery

Stampede: Make a Spellcast Roll (18). Once per rest on a success, call upon a stampede of animals. Spend any number of Hope and roll that many d20s. All adversaries within Close range make a reaction roll with Difficulty equal to the highest result you rolled. Adversaries that fail keep rolling until they succeed or they fail 3 times. Then all adversaries mark a number of Stress equal the number of times they rolled.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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