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Ley Line Attunement • Ancestral Attunement • Primal Attunement

About these subclasses

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Designed for class

Shaman
Homebrew class
Shaman
Ley Line Attunement

Ley Line Attunement

Spellcast Trait: Instinct

Use hidden powers to shape the battlefield

Foundation

Tap Ley Line: Spend a Hope and make a Spellcast Roll to tap the ley line beneath you. On a success, roll a number of d4s equal to your Proficiency and choose one result:

  • 1: Basic - Your spells' range increases by one threshold.

  • 2: Energy - When you deal magic damage, add a d8 to the damage roll.

  • 3: Focused - Gain +2 to Spellcast Rolls.

  • 4: Prime - Gain +1 to Proficiency.

This effect lasts until the scene ends.
Whenever you move farther than Very Close in a turn or take severe damage, make a Spellcast Reaction Roll (12). On a failure, the effect ends.

Specialization

Flowing Repulsion: While tapped into a ley line, gain +2 Evasion.

Moving no longer requires the Spellcast Reaction Roll to maintain your connection.

Terraform: Once per rest, choose a point within Far range and reshape the battlefield around it. Primal magic causes a simple transformation, such as raising a wall or pillar, or opening a hole.

The transformation must fit within an area whose longest dimension is Very Close. Any targets in that area must succeed on a Reaction Roll (13) or become temporarily Restrained.

You can use this feature again before your next rest by spending 2 Stress.

Mastery

Channel The Supernatural: When you Tap Ley Line, choose two results instead of one.

If you choose the same result twice, its effects stack.

Ancestral Attunement

Ancestral Attunement

Spellcast Trait: Knowledge

Utilize lineages of shamanic leaders' knowledge

Foundation

Tales Of The Ancestors: When you consult ancestral memory about a creature, place, object, or situation you can perceive, you can spend a Hope to make a Spellcast Roll against difficulty provided by the GM.

On a success, ask the GM one question about that what you consulted. The answer reflects ancestral wisdom and must be truthful, though it may be symbolic or incomplete.

Once per session, you may ask a follow-up question about that answer without spending Hope.

Specialization

Speak With Erudites: When you perform a Spirit Ritual during the prepare downtime action, choose two:

  • Gain a vision or symbolic hint about an issue affecting you or an ally who prepared with you.

  • You and your allies who prepared with you clear 2 Stress.

  • The GM unmarks the Fear gained from this Spirit Ritual.

The communion ends after the chosen effect resolves.

Mastery

Continue The Cycle: When you or an ally within Close range would drop to 0 HP or take Severe damage, spend 2 Hope to make a Spellcast Reaction Roll (15).

On a success, ancestral spirits intervene. The consequence is negated, and the target gains advantage on their next action roll.

After a successful use, you cannot use this feature again you perform a Spirit Ritual.

Primal Attunement

Primal Attunement

Spellcast Trait: Instinct

Embody the beastial instincts to become a force of nature

Foundation

Beastial Embodiment: Once per long rest, mark a Stress and choose a trait other than Instinct. Swap its value with your Instinct. The chosen trait becomes your new Spellcasting trait until you willingly cancel the feature or until your next rest.

While this effect is active, you can mark an additional Stress to use your Spellcasting trait for weapon attack rolls until the feature ends.

Animal Spirit: Once per session, when you would place a Totem, you may become its source instead. The totem's effective area moves with you. This efect lasts until you take Severe damage.

If you have Totemic Call active, taking Severe damage triggers its effect instead of ending this feature immediately.

When under the effects of your totem, your weapon attacks may deal physical or magical damage, and you add a d6 to these damage rolls.

Specialization

Eyes Of The Beast: Choose a point within Very Far range. You perceive through the senses of the nearest beast to that point, but you cannot control its behavior.

You may use this feature a number of times equal to your Proficiency. You regain all uses after performing a Spirit Ritual.

Warding Ferocity: When you’re targeted by an attack while under Beastial Embodiment, you may place one domain card from your loadout into your vault. Gain a bonus to your Evasion equal to the card's stress swap cost. This bonus lasts until your next rest or until you mark your last Stress.

Mastery

I Am The Nature: You gain one additional use of Beastial Embodiment and Animal Spirit.

Additionally, your Animal Spirit's die becomes a d10, and under its effect you may move within Far range without making an Agility roll, as well as gain advantage on rolls to remove conditions from yourself.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon
Ley Line Attunement
Shaman

Ley Line Attunement

Foundation

SPELLCAST TRAIT: Instinct

Tap Ley Line: Spend a Hope and make a Spellcast Roll to tap the ley line beneath you. On a success, roll a number of d4s equal to your Proficiency and choose one result:

  • 1: Basic - Your spells' range increases by one threshold.

  • 2: Energy - When you deal magic damage, add a d8 to the damage roll.

  • 3: Focused - Gain +2 to Spellcast Rolls.

  • 4: Prime - Gain +1 to Proficiency.

This effect lasts until the scene ends.
Whenever you move farther than Very Close in a turn or take severe damage, make a Spellcast Reaction Roll (12). On a failure, the effect ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Ley Line Attunement
Shaman

Ley Line Attunement

Specialization

Flowing Repulsion: While tapped into a ley line, gain +2 Evasion.

Moving no longer requires the Spellcast Reaction Roll to maintain your connection.

Terraform: Once per rest, choose a point within Far range and reshape the battlefield around it. Primal magic causes a simple transformation, such as raising a wall or pillar, or opening a hole.

The transformation must fit within an area whose longest dimension is Very Close. Any targets in that area must succeed on a Reaction Roll (13) or become temporarily Restrained.

You can use this feature again before your next rest by spending 2 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Ley Line Attunement
Shaman

Ley Line Attunement

Mastery

Channel The Supernatural: When you Tap Ley Line, choose two results instead of one.

If you choose the same result twice, its effects stack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Ancestral Attunement
Shaman

Ancestral Attunement

Foundation

SPELLCAST TRAIT: Knowledge

Tales Of The Ancestors: When you consult ancestral memory about a creature, place, object, or situation you can perceive, you can spend a Hope to make a Spellcast Roll against difficulty provided by the GM.

On a success, ask the GM one question about that what you consulted. The answer reflects ancestral wisdom and must be truthful, though it may be symbolic or incomplete.

Once per session, you may ask a follow-up question about that answer without spending Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Ancestral Attunement
Shaman

Ancestral Attunement

Specialization

Speak With Erudites: When you perform a Spirit Ritual during the prepare downtime action, choose two:

  • Gain a vision or symbolic hint about an issue affecting you or an ally who prepared with you.

  • You and your allies who prepared with you clear 2 Stress.

  • The GM unmarks the Fear gained from this Spirit Ritual.

The communion ends after the chosen effect resolves.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Ancestral Attunement
Shaman

Ancestral Attunement

Mastery

Continue The Cycle: When you or an ally within Close range would drop to 0 HP or take Severe damage, spend 2 Hope to make a Spellcast Reaction Roll (15).

On a success, ancestral spirits intervene. The consequence is negated, and the target gains advantage on their next action roll.

After a successful use, you cannot use this feature again you perform a Spirit Ritual.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Primal Attunement
Shaman

Primal Attunement

Foundation

SPELLCAST TRAIT: Instinct

Beastial Embodiment: Once per long rest, mark a Stress and choose a trait other than Instinct. Swap its value with your Instinct. The chosen trait becomes your new Spellcasting trait until you willingly cancel the feature or until your next rest.

While this effect is active, you can mark an additional Stress to use your Spellcasting trait for weapon attack rolls until the feature ends.

Animal Spirit: Once per session, when you would place a Totem, you may become its source instead. The totem's effective area moves with you. This efect lasts until you take Severe damage.

If you have Totemic Call active, taking Severe damage triggers its effect instead of ending this feature immediately.

When under the effects of your totem, your weapon attacks may deal physical or magical damage, and you add a d6 to these damage rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Primal Attunement
Shaman

Primal Attunement

Specialization

Eyes Of The Beast: Choose a point within Very Far range. You perceive through the senses of the nearest beast to that point, but you cannot control its behavior.

You may use this feature a number of times equal to your Proficiency. You regain all uses after performing a Spirit Ritual.

Warding Ferocity: When you’re targeted by an attack while under Beastial Embodiment, you may place one domain card from your loadout into your vault. Gain a bonus to your Evasion equal to the card's stress swap cost. This bonus lasts until your next rest or until you mark your last Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Primal Attunement
Shaman

Primal Attunement

Mastery

I Am The Nature: You gain one additional use of Beastial Embodiment and Animal Spirit.

Additionally, your Animal Spirit's die becomes a d10, and under its effect you may move within Far range without making an Agility roll, as well as gain advantage on rolls to remove conditions from yourself.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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