Gambit Apostle
Spell trait: PresencePlay the Gambit Apostle if you want to have the favor of a trickster god.
Trickster's Blessing: Spend a Hope to give yourself or a willing creature within Close Range advantage on Finesse Rolls. This blessing lasts until you finish a Long Rest or you use this feature again.
Graceful Trickery: Your connection to this divine domain ensures you always have certain spells ready. When you level up, you may choose a card form the Grace Domain instead of your class domains.
Divine Duplicate: Spend a Hope to summon a duplicate Illusion of yourself that can move or carry things for you until your next rest.
You can also cast spells through it. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the Illusion moves into Close range of that target and cast that spell. On a failure, The duplicate dissipates.
Distract. When both you and your illusion are within Very Close Range of a creature that can see the illusion, you have advantage on attack rolls against that creature.
Divine Strike: You gain the ability to infuse your weapon strikes with poison – a gift from your deity. When you hit a creature with a weapon attack, you can spend a Stress to deal an extra 2d8 magic damage to the target.
Divine Step: Whenever you mark a Stress to create or move the illusion of your Divine Duplicate, you can teleport, swapping places with the illusion.
Improved Duplicate: The illusion of your Divine Duplicate has grown more powerful in the following ways.
Shared Distraction. When you and your allies make attack rolls against a creature within Very Close of the illusion, the attack rolls have advantage.
Healing Illusion. When the illusion ends, you or a creature of your choice within Very Close Range of it regains a number of Hit Points equal to your proficiency.