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Gambit Apostle • Thornbound Priest

About these subclasses

Based on Dnd Cleric Subclasses

Designed for class

Shepherd
Homebrew class
Shepherd

Subclass details

Gambit Apostle

Gambit Apostle

Spell trait: Presence

Play the Gambit Apostle if you want to have the favor of a trickster god.

Foundation
Tier 1

Trickster's Blessing: Spend a Hope to give yourself or a willing creature within Close Range advantage on Finesse Rolls. This blessing lasts until you finish a Long Rest or you use this feature again.

Graceful Trickery: Your connection to this divine domain ensures you always have certain spells ready. When you level up, you may choose a card form the Grace Domain instead of your class domains.

Specialization
Tier 2

Divine Duplicate: Spend a Hope to summon a duplicate Illusion of yourself that can move or carry things for you until your next rest.

You can also cast spells through it. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the Illusion moves into Close range of that target and cast that spell. On a failure, The duplicate dissipates.

Distract. When both you and your illusion are within Very Close Range of a creature that can see the illusion, you have advantage on attack rolls against that creature.

Divine Strike: You gain the ability to infuse your weapon strikes with poison – a gift from your deity. When you hit a creature with a weapon attack, you can spend a Stress to deal an extra 2d8 magic damage to the target. 

Mastery
Tier 3

Divine Step: Whenever you mark a Stress to create or move the illusion of your Divine Duplicate, you can teleport, swapping places with the illusion.

Improved Duplicate: The illusion of your Divine Duplicate has grown more powerful in the following ways.

Shared Distraction. When you and your allies make attack rolls against a creature within Very Close of the illusion, the attack rolls have advantage.

Healing Illusion. When the illusion ends, you or a creature of your choice within Very Close Range of it regains a number of Hit Points equal to your proficiency.

Thornbound Priest

Thornbound Priest

Spell trait: Instinct

Play the Thornbound Priest if you want to have the favor of a god of nature.

Foundation
Tier 1

Acolyte of Nature: At 1st level, you can take one extra card from the Sage Domain.

Divine Connection: Spend a Hope to charm each beast or plant creature that can see you within Close Range. They must make an Instinct Reaction Roll. If the creature fails, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.

Specialization
Tier 2

Dampen Elements: When you or a creature within Close Range of you takes damage from a natural source (acid, cold, fire, lightning, or thunder), you can mark a Stress to grant resistance to the creature against that instance of the damage.

Divine Strike: You gain the ability to infuse your weapon strikes with divine energy. When you hit a creature with a weapon attack, you can spend a Stress to deal an extra 2d8 magic damage (cold, fire, or lightning, your choice) to the target. 

Mastery
Tier 3

Master of Nature: You gain the ability to command animals and plant creatures. While creatures are charmed by you, you can mark a Stress per creature to verbally command what each of those creatures will do on its next turn.

Printable cards

Foundation / Specialization / Mastery
Gambit Apostle
Shepherd

Gambit Apostle

Foundation

SPELLCAST TRAIT: Presence

Trickster's Blessing: Spend a Hope to give yourself or a willing creature within Close Range advantage on Finesse Rolls. This blessing lasts until you finish a Long Rest or you use this feature again.

Graceful Trickery: Your connection to this divine domain ensures you always have certain spells ready. When you level up, you may choose a card form the Grace Domain instead of your class domains.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Gambit Apostle
Shepherd

Gambit Apostle

Specialization

Divine Duplicate: Spend a Hope to summon a duplicate Illusion of yourself that can move or carry things for you until your next rest.

You can also cast spells through it. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the Illusion moves into Close range of that target and cast that spell. On a failure, The duplicate dissipates.

Distract. When both you and your illusion are within Very Close Range of a creature that can see the illusion, you have advantage on attack rolls against that creature.

Divine Strike: You gain the ability to infuse your weapon strikes with poison – a gift from your deity. When you hit a creature with a weapon attack, you can spend a Stress to deal an extra 2d8 magic damage to the target. 

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Gambit Apostle
Shepherd

Gambit Apostle

Mastery

Divine Step: Whenever you mark a Stress to create or move the illusion of your Divine Duplicate, you can teleport, swapping places with the illusion.

Improved Duplicate: The illusion of your Divine Duplicate has grown more powerful in the following ways.

Shared Distraction. When you and your allies make attack rolls against a creature within Very Close of the illusion, the attack rolls have advantage.

Healing Illusion. When the illusion ends, you or a creature of your choice within Very Close Range of it regains a number of Hit Points equal to your proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Thornbound Priest
Shepherd

Thornbound Priest

Foundation

SPELLCAST TRAIT: Instinct

Acolyte of Nature: At 1st level, you can take one extra card from the Sage Domain.

Divine Connection: Spend a Hope to charm each beast or plant creature that can see you within Close Range. They must make an Instinct Reaction Roll. If the creature fails, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Thornbound Priest
Shepherd

Thornbound Priest

Specialization

Dampen Elements: When you or a creature within Close Range of you takes damage from a natural source (acid, cold, fire, lightning, or thunder), you can mark a Stress to grant resistance to the creature against that instance of the damage.

Divine Strike: You gain the ability to infuse your weapon strikes with divine energy. When you hit a creature with a weapon attack, you can spend a Stress to deal an extra 2d8 magic damage (cold, fire, or lightning, your choice) to the target. 

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Thornbound Priest
Shepherd

Thornbound Priest

Mastery

Master of Nature: You gain the ability to command animals and plant creatures. While creatures are charmed by you, you can mark a Stress per creature to verbally command what each of those creatures will do on its next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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