Skip to content

Sky Cavalry • Lancer • Sea Trooper

About these subclasses

Mounted riders of land, air, and sea!

Designed for class

Beast Rider
Homebrew class
Beast Rider
Sky Cavalry

Sky Cavalry

Spellcast Trait: Finesse

Play the Sky Cavalry if you want to ride into battle atop a winged mount.

Foundation

Flying Mount: While Mounted, you gain a +1 bonus to your Evasion and you can fly.

Specialization

Strong Wings: Your mount can carry a number of willing creatures equal to your tier. This includes you. All creatures must be approximately your size or smaller. Only you gain the Mounted benefits.

Dive Bomb: While Mounted, if you move from Far range into Melee range before making a successful attack roll, the target and all other adversaries within Very Close range must mark a Stress.

Mastery

Dragoon's Leap: While Mounted, Spend 2 Hope to leap from your mount to anywhere within Far range and make an attack. You gain advantage on the attack roll and a bonus on your damage roll equal to 2d12. You are still considered Mounted during this attack. Your mount follows you to where you leaped and you land on its back after the attack resolves.

Lancer

Lancer

Spellcast Trait: Finesse

Play a Lancer if you want to fight your foes astride a tough and maneuverable beast.

Foundation

Nimble Mount: While Mounted, you can move to a location within Far range as part of your action and you can ignore burden when equipping weapons.

Specialization

Momentum: While Mounted, when you move before making a successful attack and force an adversary to mark 1 or 2 Hit Points, you can mark a Stress to make them mark an additional Hit Point.

Barding: While Mounted, increase your damage thresholds by 3.

Mastery

Trample: While Mounted, spend a Hope to make a Finesse Roll against a number of targets up to your Proficiency within Far range. All targets whose Difficulty you succeeded against take 1d10 physical damage and must mark a Stress as you and your mount ride over them.

Sea Trooper

Sea Trooper

Spellcast Trait: Finesse

Play a Sea Trooper is you want to do battle on the high seas atop an aquatic steed.

Foundation

Aquatic Mount: Your mount can move and breathe normally underwater. While Mounted and in the water, you gain a +1 bonus to Evasion and you can move to a location within Far range as part of your action.

Specialization

Jet: While Mounted and in the water, immediately after making a successful attack, you may spend a Hope to swim away up to Far range.

Mastery

Tsunami: Once per rest, while Mounted and in the water, you and your mount create a massive wave. All creatures in the direction you are facing are pushed to Far range and must make a Reaction Roll (17) or mark 1d4+1 Stress. On a success, they mark 1 Stress.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon Blade domain icon
Sky Cavalry
Beast Rider

Sky Cavalry

Foundation

SPELLCAST TRAIT: Finesse

Flying Mount: While Mounted, you gain a +1 bonus to your Evasion and you can fly.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Sky Cavalry
Beast Rider

Sky Cavalry

Specialization

Strong Wings: Your mount can carry a number of willing creatures equal to your tier. This includes you. All creatures must be approximately your size or smaller. Only you gain the Mounted benefits.

Dive Bomb: While Mounted, if you move from Far range into Melee range before making a successful attack roll, the target and all other adversaries within Very Close range must mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Sky Cavalry
Beast Rider

Sky Cavalry

Mastery

Dragoon's Leap: While Mounted, Spend 2 Hope to leap from your mount to anywhere within Far range and make an attack. You gain advantage on the attack roll and a bonus on your damage roll equal to 2d12. You are still considered Mounted during this attack. Your mount follows you to where you leaped and you land on its back after the attack resolves.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Lancer
Beast Rider

Lancer

Foundation

SPELLCAST TRAIT: Finesse

Nimble Mount: While Mounted, you can move to a location within Far range as part of your action and you can ignore burden when equipping weapons.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Lancer
Beast Rider

Lancer

Specialization

Momentum: While Mounted, when you move before making a successful attack and force an adversary to mark 1 or 2 Hit Points, you can mark a Stress to make them mark an additional Hit Point.

Barding: While Mounted, increase your damage thresholds by 3.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Lancer
Beast Rider

Lancer

Mastery

Trample: While Mounted, spend a Hope to make a Finesse Roll against a number of targets up to your Proficiency within Far range. All targets whose Difficulty you succeeded against take 1d10 physical damage and must mark a Stress as you and your mount ride over them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Sea Trooper
Beast Rider

Sea Trooper

Foundation

SPELLCAST TRAIT: Finesse

Aquatic Mount: Your mount can move and breathe normally underwater. While Mounted and in the water, you gain a +1 bonus to Evasion and you can move to a location within Far range as part of your action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Sea Trooper
Beast Rider

Sea Trooper

Specialization

Jet: While Mounted and in the water, immediately after making a successful attack, you may spend a Hope to swim away up to Far range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Blade domain icon
Sea Trooper
Beast Rider

Sea Trooper

Mastery

Tsunami: Once per rest, while Mounted and in the water, you and your mount create a massive wave. All creatures in the direction you are facing are pushed to Far range and must make a Reaction Roll (17) or mark 1d4+1 Stress. On a success, they mark 1 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.