Infernal Origin
Spell trait: InstinctPlay the Infernal Origin if you want to draw power from wicked deeds and unpredictable trades with dark entities.
Fiendish Bargain: Reach out to an entity to temporarily borrow their power and add an additional d6 to an Action Roll. Take note of the number and equivalent trade:
- 1-4: Publicly make a fool of yourself
- 5-6: Commit a minor crime (e.g. pickpocketing) or a cruel prank against an innocent
You cannot use this Feature again until you have completed your side of the bargain. You can wait as long as you want to complete it.
Devil's Charm: When making a Presence roll, spend a Hope to add a d4 to the total.
Fiendish Bargain (Level 2): You can choose to add a d8 to an Action Roll instead of a d6. When you do, add these to the list of possible bargains:
- 7-8: Insult or disgrace a person of high esteem (e.g. a respected leader)
Fiend's Debt: You may use Fiendish Bargain multiple times before completing your side of the bargain. Each time you do, place a token on this card. Subtract 1 point per token from the total of every Spellcast Roll. When you complete your side of the bargain, remove all tokens.
Fiendish Bargain (Level 3): You can choose to add a d10 to an Action Roll instead of a d6 or d8. When you do, add this to the list of possible bargains:
- 9-10: Mark 1 Hit Point.
You cannot use this Feature again until you have completed your side of the bargain. You can wait as long as you want to complete it.
Desperate Trade: Once per Long Rest, after failing an action roll, you may spend 2 Hope to change it to a success with Fear. After you do, you are left temporarily Vulnerable.
