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Icon of Wandering • Icon of Mysticism • Icon of Power • Icon of Guidance

Subclasses Designed by VGCKenny

About these subclasses

The Icon of Wandering is a Jack-of-All -Trades type of subclass.
The Icon of Mysticism focuses a lot on the Icon’s Magic Attack feature.
The Icon of Strength allows you to lean into powerful, physical damage.
The Icon of Guidance is a support-focused subclass, giving out all kinds of buffs.

Subclass details

Icon of Wandering

Spell trait: Presence

Play the Icon of Wandering to embolden yourself, and others, by giving you a little more versatility in exchange more a tighter focus.

Foundation
Tier 1

Potential: Whenever you make a successful attack with your Icon’s Magic Attack, the bonus from your Reliable feature increases by +1 up to your Presence trait. When you fail an attack with your Icon’s Magic Attack, it reverts back to +1.

Baton Pass: Whenever you make a successful roll with Hope, you may Mark a Stress to give the next player who rolls advantage on their roll.

Specialization
Tier 2

Multi-Fascited: Take an additional Domain Card of your level or lower from a Domain you have access to.

Trick of the Wanderer: When you make a successful weapon attack, Spend a Hope to force the target to make a reaction roll (15). On a failure, they are temporarily vulnerable.

Mastery
Tier 3

All-Out: Whenever you are involved in a Tag Team roll, the cost to initiate it is reduced to 2 Hope.

Wandering Magic: When you make a successful weapon attack, Mark a Stress to force the target to make a reaction roll (16). On a failure, they take additional damage equal to your Icon’s Magic Attack damage.

Icon of Mysticism

Spell trait: Instinct

Play as the Icon of Mysticism to empower your Icon's Magic Attack to give it new heights.

Foundation
Tier 1

Mystic Recharge: Whenever you make a successful weapon attack, you may clear a Stress.

Mystic Empowerment: When you make a successful attack with your Icon’s Magic Attack, you may Mark a Stress to add an additional damage die, and discard the lowest result.

Specialization
Tier 2

Mystic Spread: When you make an attack using your Icon’s Magic Attack, Mark a Stress to make the attack roll against a number of creatures equal to your Instinct modifier.

Trick of the Mystic: When you make a successful weapon attack, spend a Hope to force the target to make a reaction roll (15). On a failure, the target marks 1d4 Stress.

Mastery
Tier 3

Soul of the Mystic: Gain a permanent +2 Stress slots.

Mystic Explosion: When you make a successful attack using your Icon’s Magic Attack, you may Mark a Stress to change the damage die to d20.

Icon of Power

Spell trait: Strength

Play as the Icon of Power to fuse your magic with physical ability, and increase your combat capability.

Foundation
Tier 1

Power Variance: When you use your Icon’s Magic Attack, you may spend a Hope to change the damage die to d12, and the damage type to be Physical.

Imbued Power: When you make a successful weapon attack, if you’re using a Physical weapon, you deal an additional 1d4 Magic damage. If you’re using a Magical weapon, you deal an additional 1d4 Physical damage.

Specialization
Tier 2

Power Mixture: When you use your Power Variance ability, you may spend an additional Hope to add 2d8 Magic damage to the damage roll.

Trick of the Powerful: When you make a successful weapon attack, you may spend a Hope to force the target to make a reaction roll (15). On a failure, the target subtracts your Strength modifier from their difficulty.

Mastery
Tier 3

Drive: Gain a permanent +1 Hit Point slot.

Close In: Whenever you use your Icon’s Magic Attack within Very Close range, your Power Variance ability activates automatically.

Icon of Guidance

Spell trait: Presence

Play as the Icon of Guidance to specialize in supporting you, and your fellow party members, with various effects.

Foundation
Tier 1

Guided Strike: Whenever you make a successful attack with your Icon’s Magic Attack, you may Spend a Hope to give another player within Close range a bonus to their next roll equal to your Presence modifier.

Guided Blessing: Mark a Stress to clear 1 Hit Point on a target within Very Close range.

Specialization
Tier 2

Guiding Shield: Mark a Stress, and make a Spellcast roll (18). On a success, you may increase the Evasion of a creature within Close range by your Presence modifier. The effect lasts until the creature next rests, or you use this ability again.

Trick of the Guide: When you make a successful weapon attack, you may spend a Hope to force the target to make a reaction roll (15). On a failure, you may gain Hope, or clear Stress, equal to the amount of Hit Points the creature marks.

Mastery
Tier 3

Guided Recovery: Whenever you make a successful attack with your Icon’s Magic Attack, you may mark a Stress to clear 1 Hit Point of all creatures of your choosing within Far range.

Guided Relief: Spend any number of Hope to clear an equal amount of Stress on a creature within Close range.

Printable cards

Foundation / Specialization / Mastery
Soul Master Tactician

Icon of Wandering

Foundation

SPELLCAST TRAIT: Presence

Potential: Whenever you make a successful attack with your Icon’s Magic Attack, the bonus from your Reliable feature increases by +1 up to your Presence trait. When you fail an attack with your Icon’s Magic Attack, it reverts back to +1.

Baton Pass: Whenever you make a successful roll with Hope, you may Mark a Stress to give the next player who rolls advantage on their roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Wandering

Specialization

Multi-Fascited: Take an additional Domain Card of your level or lower from a Domain you have access to.

Trick of the Wanderer: When you make a successful weapon attack, Spend a Hope to force the target to make a reaction roll (15). On a failure, they are temporarily vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Wandering

Mastery

All-Out: Whenever you are involved in a Tag Team roll, the cost to initiate it is reduced to 2 Hope.

Wandering Magic: When you make a successful weapon attack, Mark a Stress to force the target to make a reaction roll (16). On a failure, they take additional damage equal to your Icon’s Magic Attack damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Mysticism

Foundation

SPELLCAST TRAIT: Instinct

Mystic Recharge: Whenever you make a successful weapon attack, you may clear a Stress.

Mystic Empowerment: When you make a successful attack with your Icon’s Magic Attack, you may Mark a Stress to add an additional damage die, and discard the lowest result.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Mysticism

Specialization

Mystic Spread: When you make an attack using your Icon’s Magic Attack, Mark a Stress to make the attack roll against a number of creatures equal to your Instinct modifier.

Trick of the Mystic: When you make a successful weapon attack, spend a Hope to force the target to make a reaction roll (15). On a failure, the target marks 1d4 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Mysticism

Mastery

Soul of the Mystic: Gain a permanent +2 Stress slots.

Mystic Explosion: When you make a successful attack using your Icon’s Magic Attack, you may Mark a Stress to change the damage die to d20.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Power

Foundation

SPELLCAST TRAIT: Strength

Power Variance: When you use your Icon’s Magic Attack, you may spend a Hope to change the damage die to d12, and the damage type to be Physical.

Imbued Power: When you make a successful weapon attack, if you’re using a Physical weapon, you deal an additional 1d4 Magic damage. If you’re using a Magical weapon, you deal an additional 1d4 Physical damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Power

Specialization

Power Mixture: When you use your Power Variance ability, you may spend an additional Hope to add 2d8 Magic damage to the damage roll.

Trick of the Powerful: When you make a successful weapon attack, you may spend a Hope to force the target to make a reaction roll (15). On a failure, the target subtracts your Strength modifier from their difficulty.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Power

Mastery

Drive: Gain a permanent +1 Hit Point slot.

Close In: Whenever you use your Icon’s Magic Attack within Very Close range, your Power Variance ability activates automatically.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Guidance

Foundation

SPELLCAST TRAIT: Presence

Guided Strike: Whenever you make a successful attack with your Icon’s Magic Attack, you may Spend a Hope to give another player within Close range a bonus to their next roll equal to your Presence modifier.

Guided Blessing: Mark a Stress to clear 1 Hit Point on a target within Very Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Guidance

Specialization

Guiding Shield: Mark a Stress, and make a Spellcast roll (18). On a success, you may increase the Evasion of a creature within Close range by your Presence modifier. The effect lasts until the creature next rests, or you use this ability again.

Trick of the Guide: When you make a successful weapon attack, you may spend a Hope to force the target to make a reaction roll (15). On a failure, you may gain Hope, or clear Stress, equal to the amount of Hit Points the creature marks.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul Master Tactician

Icon of Guidance

Mastery

Guided Recovery: Whenever you make a successful attack with your Icon’s Magic Attack, you may mark a Stress to clear 1 Hit Point of all creatures of your choosing within Far range.

Guided Relief: Spend any number of Hope to clear an equal amount of Stress on a creature within Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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