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Mark of Duality • Mark of Awakening

Designed for class

Spellblade
Homebrew class
Spellblade
Mark of Duality

Mark of Duality

Play the Mark of Duality to balance two oppositional elements.

Foundation

Dual Elements: At character creation, choose two oppositional elements (e.g. fire and ice, light and shadow). You can channel those elements into subtle and harmless effects.

Dual Protection:
  • When you are successfully attacked and the value of the attack roll is odd, you can mark 2 Mana Stress to deal the attacker d6 mag damage using your spellcast trait.

  • If the attack roll is even instead, you can mark a Mana Stress to reduce the damage you take by 1d8.

Specialization

Elemental Potential: When you Enhance your weapon, roll a die. Gain a bonus based on the die's result that lasts while the weapon is Enhanced:

  • Odd: +1 Evasion. When an attack roll against you fails, the attacker marks a Stress.

  • Even: Gain a bonus to the weapon's damage rolls equal to twice your marked Mana Stress.

Greater Protection: The damage reduction of your foundation feature increases to 1d12.

Mastery

Masterful Balance: Everything you do is done in flawless balance with your elements.

You can mark a Mana Stress to change an action or reaction roll you are making to use your Spellcast trait instead.

Masterful Protection: The damage reduction of your foundation feature increases to 1d20.

Mark of Awakening

Mark of Awakening

Play the Mark of Awakening to wield a sentient weapon.

Foundation

Sentience: Your primary weapon is sentient - describe its origin and personality. Make a Spellcast Roll (10) to commune with it: it has strong instincts, and a limited but unique range of knowledge about history and monsters.

Guided Hands: After making an attack roll with your primary weapon, you can mark 2 Mana Stress to increase your Proficiency by 1 for the attack. When you do, reroll the attack roll if it failed.

Specialization

Enhanced Sentience: When you commune with your weapon, it now exhibits nearly flawless instincts and has deeper knowledge of history and monsters.

Guided Spirit: When you Help an Ally, roll the advantage die twice and take the higher result. On a 6, once per rest, you can mark a Mana Stress to change your ally's roll with Fear into a roll with Hope.

Mastery

Paragon: Gain an extra Hope slot you can use as long as your sentient weapon is active.

Avatar: Your weapon has an incorporeal avatar. Mark a Mana Stress to project the avatar to anywhere in Very Far range, or anywhere you have been before.

It can take actions from that location, and make weapon attacks or cast spells as though you were making them. Shortly after it acts, the image of the avatar drifts back into your weapon.

Printable cards

Foundation / Specialization / Mastery
Arcana domain icon Tempest domain icon
Mark of Duality
Spellblade

Mark of Duality

Foundation

Dual Elements: At character creation, choose two oppositional elements (e.g. fire and ice, light and shadow). You can channel those elements into subtle and harmless effects.

Dual Protection:
  • When you are successfully attacked and the value of the attack roll is odd, you can mark 2 Mana Stress to deal the attacker d6 mag damage using your spellcast trait.

  • If the attack roll is even instead, you can mark a Mana Stress to reduce the damage you take by 1d8.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Tempest domain icon
Mark of Duality
Spellblade

Mark of Duality

Specialization

Elemental Potential: When you Enhance your weapon, roll a die. Gain a bonus based on the die's result that lasts while the weapon is Enhanced:

  • Odd: +1 Evasion. When an attack roll against you fails, the attacker marks a Stress.

  • Even: Gain a bonus to the weapon's damage rolls equal to twice your marked Mana Stress.

Greater Protection: The damage reduction of your foundation feature increases to 1d12.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Tempest domain icon
Mark of Duality
Spellblade

Mark of Duality

Mastery

Masterful Balance: Everything you do is done in flawless balance with your elements.

You can mark a Mana Stress to change an action or reaction roll you are making to use your Spellcast trait instead.

Masterful Protection: The damage reduction of your foundation feature increases to 1d20.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Tempest domain icon
Mark of Awakening
Spellblade

Mark of Awakening

Foundation

Sentience: Your primary weapon is sentient - describe its origin and personality. Make a Spellcast Roll (10) to commune with it: it has strong instincts, and a limited but unique range of knowledge about history and monsters.

Guided Hands: After making an attack roll with your primary weapon, you can mark 2 Mana Stress to increase your Proficiency by 1 for the attack. When you do, reroll the attack roll if it failed.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Tempest domain icon
Mark of Awakening
Spellblade

Mark of Awakening

Specialization

Enhanced Sentience: When you commune with your weapon, it now exhibits nearly flawless instincts and has deeper knowledge of history and monsters.

Guided Spirit: When you Help an Ally, roll the advantage die twice and take the higher result. On a 6, once per rest, you can mark a Mana Stress to change your ally's roll with Fear into a roll with Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Tempest domain icon
Mark of Awakening
Spellblade

Mark of Awakening

Mastery

Paragon: Gain an extra Hope slot you can use as long as your sentient weapon is active.

Avatar: Your weapon has an incorporeal avatar. Mark a Mana Stress to project the avatar to anywhere in Very Far range, or anywhere you have been before.

It can take actions from that location, and make weapon attacks or cast spells as though you were making them. Shortly after it acts, the image of the avatar drifts back into your weapon.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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