Element Wielder
Spell trait: InstinctUse your magic to channel the elements, and surprise your enemies with your versatility.
Elemental Awakening: When you Awaken your weapon, your bonus damage becomes Magic damage. Additionally, you may choose one of the following effects:
Raging Fire-On a successful attack, you may roll an additional 1d6 Magic damage.
Freezing Ice-On a successful attack, you may spend a Hope to force the target to make a reaction roll (13). On a failure, they become temporarily restrained.
Torrential Water-On a successful attack, you may mark a Stress to force the target to have disadvantage on their next roll
Elemental Cycler: At the beginning of the session, place a number of tokens on this card equal to your Instinct Trait. While your weapon is Awakened you may spend a token to change your elemental effect. You regain a token whenever you score a critical hit, or force a target to mark their last Hit Point. At the end of the session, clear all unspent tokens.
Further Elemental Awakening: You gain new effects for your Elemental Awakening ability:
Shifting Sands-On a successful attack, you may spend a Hope to force the target to make a reaction roll (14). On a failure, you may move them anywhere within Far Range.
Swift Winds-On a successful attack, you may Mark a Stress to make an attack against another target within range of your weapon.
Crackling Lightning-On a successful attack, you may Mark a Stress to force the target to make a reaction roll (14). On a failure, they become Temporarily vulnerable.
Restful Cycler: You regain all your tokens from your Elemental Cycler ability after finishing a rest.
Enlightened Elemental Awakening: You gain new effects for your Elemental Awakening ability:
Trippy Psychokinesis-On a successful attack, you may Spend a Hope to force the target to make a reaction roll (15). On a failure, they Mark 1d4 Stress.
Blinding Light-On a successful attack, you may Mark a Stress to roll your damage twice, and take the higher result.
Consuming Darkness-On a successful attack, you may Mark a Stress to force the target to make a reaction roll (15). On a failure, their difficulty is reduced by 1d4.
Shared Cycle: You may spend a token from your Elemental Cycler ability to give another creature within Close range the effect you currently are using to their weapon. It lasts until the scene ends.
