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Element Wielder • Defensive Wielder • Trick Wielder

Subclasses Designed by VGCKenny

About these subclasses

These are the Subclasses for the Spellblade that go off Mental Traits.
Element Wielder allows you to call upon the elements in battle, giving you different options to tackle situations.
Shield Wielder allows you to protect yourself and others on the battlefield.
Trick Wielder allows you to dazzle your enemies with magic, and control the pace of battle by confusing your enemies.

Subclass details

Element Wielder

Spell trait: Instinct

Use your magic to channel the elements, and surprise your enemies with your versatility.

Foundation
Tier 1

Elemental Awakening: When you Awaken your weapon, your bonus damage becomes Magic damage. Additionally, you may choose one of the following effects:

  • Raging Fire-On a successful attack, you may roll an additional 1d6 Magic damage.

  • Freezing Ice-On a successful attack, you may spend a Hope to force the target to make a reaction roll (13). On a failure, they become temporarily restrained.

  • Torrential Water-On a successful attack, you may mark a Stress to force the target to have disadvantage on their next roll

Elemental Cycler: At the beginning of the session, place a number of tokens on this card equal to your Instinct Trait. While your weapon is Awakened you may spend a token to change your elemental effect. You regain a token whenever you score a critical hit, or force a target to mark their last Hit Point. At the end of the session, clear all unspent tokens.

Specialization
Tier 2

Further Elemental Awakening: You gain new effects for your Elemental Awakening ability:

  • Shifting Sands-On a successful attack, you may spend a Hope to force the target to make a reaction roll (14). On a failure, you may move them anywhere within Far Range.

  • Swift Winds-On a successful attack, you may Mark a Stress to make an attack against another target within range of your weapon.

  • Crackling Lightning-On a successful attack, you may Mark a Stress to force the target to make a reaction roll (14). On a failure, they become Temporarily vulnerable.

Restful Cycler: You regain all your tokens from your Elemental Cycler ability after finishing a rest.

Mastery
Tier 3

Enlightened Elemental Awakening: You gain new effects for your Elemental Awakening ability:

  • Trippy Psychokinesis-On a successful attack, you may Spend a Hope to force the target to make a reaction roll (15). On a failure, they Mark 1d4 Stress.

  • Blinding Light-On a successful attack, you may Mark a Stress to roll your damage twice, and take the higher result.

  • Consuming Darkness-On a successful attack, you may Mark a Stress to force the target to make a reaction roll (15). On a failure, their difficulty is reduced by 1d4.

Shared Cycle: You may spend a token from your Elemental Cycler ability to give another creature within Close range the effect you currently are using to their weapon. It lasts until the scene ends.

Defensive Wielder

Spell trait: Knowledge

While your weapon is Awakened, you may use your Awakening magic to make yourself harder to hit, and shield others from devastating blows.

Foundation
Tier 1

Abjuring Strikes: When you make a successful attack while Awakened, you may give up your extra damage to add 1d6 to your Evasion until you get attacked, or you use this ability again.

Abjuring Rebuke: When you get hit with an attack, you may spend a Hope to force the attacking creature to make a reaction roll (13). On a failure, they take d6 Magic damage using your proficiency.

Specialization
Tier 2

Abjuring Armor: When you make a successful attack while Awakened, you may give up your extra damage to Clear an Armor Slot.

Magic Armor: When someone within Far range of you gets hit with an attack, you may Spend an Armor Slot to reduce their damage by one threshold. Afterwards, they can still spend an Armor slot to reduce the damage again.

Mastery
Tier 3

Abjuring Ring:  When you use your Abjuring Strikes or Abjuring Armor feature, the effect extends to all creatures of your choice within Far range.

Awakened Absorption: When you make a successful attack while Awakened, you may Mark a Stress to Clear Hit Points equal to the amount of Hit Points the target marks.

Trick Wielder

Spell trait: Presence

Use your magic to confound, and confuse others on the battlefield to gain the upper hand.

Foundation
Tier 1

Awakened Shrapnel: When you make a successful attack while Awakened, you may Mark a Stress to force the target to make a reaction roll (13). On a failure, the next time they take damage, they take an additional 2d8 Magic damage

Extension Trick: While Awakened, you may spend a Hope to extend the range of your weapon by one distance up to Very Far range.

Specialization
Tier 2

Piercing Shrapnel: Your Awakened Shrapnel ability now does 3d8 Magic damage.

Absorbing Trick: Spend 3 Hope. The next time you take damage, you heal the amount of Hit Points you would have to Mark.

Mastery
Tier 3

Shredding Shrapnel: Your Awakened Shrapnel ability now does 4d8 Magic damage.

Illusory Trick: When you Awaken your weapon, you may Mark an additional Stress to force all attacks made against you to be at disadvantage.

Printable cards

Foundation / Specialization / Mastery
Spellblade (Mental)

Element Wielder

Foundation

SPELLCAST TRAIT: Instinct

Elemental Awakening: When you Awaken your weapon, your bonus damage becomes Magic damage. Additionally, you may choose one of the following effects:

  • Raging Fire-On a successful attack, you may roll an additional 1d6 Magic damage.

  • Freezing Ice-On a successful attack, you may spend a Hope to force the target to make a reaction roll (13). On a failure, they become temporarily restrained.

  • Torrential Water-On a successful attack, you may mark a Stress to force the target to have disadvantage on their next roll

Elemental Cycler: At the beginning of the session, place a number of tokens on this card equal to your Instinct Trait. While your weapon is Awakened you may spend a token to change your elemental effect. You regain a token whenever you score a critical hit, or force a target to mark their last Hit Point. At the end of the session, clear all unspent tokens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Element Wielder

Specialization

Further Elemental Awakening: You gain new effects for your Elemental Awakening ability:

  • Shifting Sands-On a successful attack, you may spend a Hope to force the target to make a reaction roll (14). On a failure, you may move them anywhere within Far Range.

  • Swift Winds-On a successful attack, you may Mark a Stress to make an attack against another target within range of your weapon.

  • Crackling Lightning-On a successful attack, you may Mark a Stress to force the target to make a reaction roll (14). On a failure, they become Temporarily vulnerable.

Restful Cycler: You regain all your tokens from your Elemental Cycler ability after finishing a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Element Wielder

Mastery

Enlightened Elemental Awakening: You gain new effects for your Elemental Awakening ability:

  • Trippy Psychokinesis-On a successful attack, you may Spend a Hope to force the target to make a reaction roll (15). On a failure, they Mark 1d4 Stress.

  • Blinding Light-On a successful attack, you may Mark a Stress to roll your damage twice, and take the higher result.

  • Consuming Darkness-On a successful attack, you may Mark a Stress to force the target to make a reaction roll (15). On a failure, their difficulty is reduced by 1d4.

Shared Cycle: You may spend a token from your Elemental Cycler ability to give another creature within Close range the effect you currently are using to their weapon. It lasts until the scene ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Defensive Wielder

Foundation

SPELLCAST TRAIT: Knowledge

Abjuring Strikes: When you make a successful attack while Awakened, you may give up your extra damage to add 1d6 to your Evasion until you get attacked, or you use this ability again.

Abjuring Rebuke: When you get hit with an attack, you may spend a Hope to force the attacking creature to make a reaction roll (13). On a failure, they take d6 Magic damage using your proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Defensive Wielder

Specialization

Abjuring Armor: When you make a successful attack while Awakened, you may give up your extra damage to Clear an Armor Slot.

Magic Armor: When someone within Far range of you gets hit with an attack, you may Spend an Armor Slot to reduce their damage by one threshold. Afterwards, they can still spend an Armor slot to reduce the damage again.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Defensive Wielder

Mastery

Abjuring Ring:  When you use your Abjuring Strikes or Abjuring Armor feature, the effect extends to all creatures of your choice within Far range.

Awakened Absorption: When you make a successful attack while Awakened, you may Mark a Stress to Clear Hit Points equal to the amount of Hit Points the target marks.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Trick Wielder

Foundation

SPELLCAST TRAIT: Presence

Awakened Shrapnel: When you make a successful attack while Awakened, you may Mark a Stress to force the target to make a reaction roll (13). On a failure, the next time they take damage, they take an additional 2d8 Magic damage

Extension Trick: While Awakened, you may spend a Hope to extend the range of your weapon by one distance up to Very Far range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Trick Wielder

Specialization

Piercing Shrapnel: Your Awakened Shrapnel ability now does 3d8 Magic damage.

Absorbing Trick: Spend 3 Hope. The next time you take damage, you heal the amount of Hit Points you would have to Mark.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Spellblade (Mental)

Trick Wielder

Mastery

Shredding Shrapnel: Your Awakened Shrapnel ability now does 4d8 Magic damage.

Illusory Trick: When you Awaken your weapon, you may Mark an additional Stress to force all attacks made against you to be at disadvantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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