Strategist
Spellcast Trait: KnowledgeTheir combat prowess comes from their ability to move units around the battle field.
Voice of Command: Whenever you or an ally gain advantage because of one of your abilities, you may spend a Hope to turn the advantage die to a d10.
Fully Prepared: During a Rest, you may apply one of your activities to one of your allies that gives the max number on a die, the best possible outcome, or you each gain an additional Hope if you both Prepare. Additionally, during a Long Rest, you may give someone working on a Downtime Project advantage on their roll.
Terror Tactics: When you, or an ally you've helped, forces a target to mark their last Hit Point, you may mark a Stress to force all hostile targets in Close range to make a reaction roll (15). On a failure, the affected creatures next action requires double the amount of Fear.
Planned Assault: You get advantage on your first roll in combat.
Grand Strategist: Spend 2 Hope to Help all allies within Far Range. When you affect a target with one of your abilities, spend a Hope to force a reaction roll (16). On a failure, they roll with disadvantage a number of times equal to your Knowledge modifier.