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Trench Doctor • Forgoing the Oath

About these subclasses

As all doctors do, specialising allows for further study into niche fields of application. And like all doctors, you revel in the chance to apply your knowledge to more practical situations.

Trench Doctor

Trench Doctor

Spellcast Trait: Knowledge

A doctor first, the grim surgeon is always a stark reminder to friends and foes that life is fleeting.

Foundation

Reducing Phlegm: You may grant a creature within Very Close Range 1 Temporary Hit Point by Spending a Hope a number of times per rest equal to your Spellcast Trait.

After Combat is complete, you may gain an additional Hope.

Specialization

Bolstering Humours: Mark a Stress to grant a creature within Melee range additional damage to their next successful attack equal to your Blood Bolt attack.

Additionally, when they make that successful attack, they may gain Temporary Hit Points equal to the amount of Hit Points the creature marked.

Mastery

The Doctor Will See You Now: You see telltale signs of injuries in your allies and foes. You can only use this once per day.Pick one and mark 2 stress:

Your control over blood allows you to heal your allies when in dangerous conditions. Heal all allies within close range by using your blood bolts to bolster their health for 1d3+ your knowledge modifier.

You see your enemies weaknesses and know how to exploit them. Make a blood bolt attack against every enemy within Far range. Every strike may act as if the enemy was Vulnerable when targeted by the blood bolts from this ability.

Forgoing the Oath

Forgoing the Oath

Spellcast Trait: Knowledge

Sometimes the best way to heal is to stop those who would hurt others.

Foundation

Draining Vitality: When you make a successful Blood Bolt attack, Mark a Stress to Tether yourself to the creature. Whenever the creature marks any number of Hit Points, you may gain one Temporary Hit Point.

Whenever the creature makes a roll, you may Mark a Stress to subtract 1d8 from the roll. You may be Tethered to a number of creatures equal to your Knowledge Trait.

Specialization

These hands were once meant to save: Mark a Stress to give yourself Advantage on your next attack roll. If you are Tethered to the target, you may roll an additional Advantage die.

On a success, add the damage of your Blood Bolt attack to the damage roll.

Mastery

An Oath Reborn: Mark 2 Stress. Until your next rest, all successful weapon attacks add your Blood Bolt damage to the damage roll.

Additionally, on a successful attack, you may Spend a Hope to give yourself, or another creature within Far range One Temporary Hit Point.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon
Trench Doctor
The Grim Surgeon

Trench Doctor

Foundation

SPELLCAST TRAIT: Knowledge

Reducing Phlegm: You may grant a creature within Very Close Range 1 Temporary Hit Point by Spending a Hope a number of times per rest equal to your Spellcast Trait.

After Combat is complete, you may gain an additional Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon
Trench Doctor
The Grim Surgeon

Trench Doctor

Specialization

Bolstering Humours: Mark a Stress to grant a creature within Melee range additional damage to their next successful attack equal to your Blood Bolt attack.

Additionally, when they make that successful attack, they may gain Temporary Hit Points equal to the amount of Hit Points the creature marked.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon
Trench Doctor
The Grim Surgeon

Trench Doctor

Mastery

The Doctor Will See You Now: You see telltale signs of injuries in your allies and foes. You can only use this once per day.Pick one and mark 2 stress:

Your control over blood allows you to heal your allies when in dangerous conditions. Heal all allies within close range by using your blood bolts to bolster their health for 1d3+ your knowledge modifier.

You see your enemies weaknesses and know how to exploit them. Make a blood bolt attack against every enemy within Far range. Every strike may act as if the enemy was Vulnerable when targeted by the blood bolts from this ability.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon
Forgoing the Oath
The Grim Surgeon

Forgoing the Oath

Foundation

SPELLCAST TRAIT: Knowledge

Draining Vitality: When you make a successful Blood Bolt attack, Mark a Stress to Tether yourself to the creature. Whenever the creature marks any number of Hit Points, you may gain one Temporary Hit Point.

Whenever the creature makes a roll, you may Mark a Stress to subtract 1d8 from the roll. You may be Tethered to a number of creatures equal to your Knowledge Trait.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon
Forgoing the Oath
The Grim Surgeon

Forgoing the Oath

Specialization

These hands were once meant to save: Mark a Stress to give yourself Advantage on your next attack roll. If you are Tethered to the target, you may roll an additional Advantage die.

On a success, add the damage of your Blood Bolt attack to the damage roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon
Forgoing the Oath
The Grim Surgeon

Forgoing the Oath

Mastery

An Oath Reborn: Mark 2 Stress. Until your next rest, all successful weapon attacks add your Blood Bolt damage to the damage roll.

Additionally, on a successful attack, you may Spend a Hope to give yourself, or another creature within Far range One Temporary Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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