Trench Doctor
Spellcast Trait: KnowledgeA doctor first, the grim surgeon is always a stark reminder to friends and foes that life is fleeting.
Reducing Phlegm: You may grant a creature within Very Close Range 1 Temporary Hit Point by Spending a Hope a number of times per rest equal to your Spellcast Trait.
After Combat is complete, you may gain an additional Hope.
Bolstering Humours: Mark a Stress to grant a creature within Melee range additional damage to their next successful attack equal to your Blood Bolt attack.
Additionally, when they make that successful attack, they may gain Temporary Hit Points equal to the amount of Hit Points the creature marked.
The Doctor Will See You Now: You see telltale signs of injuries in your allies and foes. You can only use this once per day.Pick one and mark 2 stress:
Your control over blood allows you to heal your allies when in dangerous conditions. Heal all allies within close range by using your blood bolts to bolster their health for 1d3+ your knowledge modifier.
You see your enemies weaknesses and know how to exploit them. Make a blood bolt attack against every enemy within Far range. Every strike may act as if the enemy was Vulnerable when targeted by the blood bolts from this ability.