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The Marauder • The Sojourner

Subclasses Designed by Cixtian

About these subclasses

Modelled after the legendary exploits and tales of the Norsemen and Vikings of old, the Raiders are those souls who explore new lands with the sole intention of exploitation, pillaging, and conquest.

Play the Marauder when you want to play a front-line war engine, focused on physical and psychological pressure.

Play the Sojourner when you wish to play a traveler who embraces the unknown, using the momentum of the journey to fuel their abilities.

Designed for class

The Raider
Homebrew class
The Raider

Subclass details

The Marauder

The Marauder

Spell trait: Presence

Play the Marauder when you want to play a front-line war engine, focused on physical and psychological pressure.

Foundation
Tier 1

Dread Weight.: When you move into Melee range of an adversary, you may spend 1 Stress to force them to mark a Stress as you assert your presence.

Specialization
Tier 2

Reign of Terror.: Once per scene, after you mark an adversary's HP with an attack, you can force all other adversaries within Close range to make an Instinct Reaction Roll (Difficulty 14). On a failure, they are Stunned until the end of your next turn.

Mastery
Tier 3

Sovereign’s Decree.: When you roll a success with Hope on a Presence roll to command or intimidate, you may immediately take the spotlight for a free weapon attack against any target you have successfully intimidated this scene.

The Sojourner

The Sojourner

Spell trait: Instinct

Play the Marauder when you want to play a front-line war engine, focused on physical and psychological pressure.

Foundation
Tier 1

Traveler’s Instinct.: Whenever you make an action roll and the Hope die is higher than the Fear die, you may move to any location within Far range as part of that action without requiring a separate roll.

Specialization
Tier 2

Bend the Horizon.: When you or an ally within Far range rolls with Fear, you may spend 1 Hope to ignore the Fear result (the GM does not gain Fear) and treat the roll as if it were a success with Hope.

Mastery
Tier 3

Fate-Reader’s Path.: At the start of a session, roll two d12s. You may swap either of these results with any Duality Die result rolled by anyone at the table during this session. Once a die is swapped, it is spent.

Printable cards

Foundation / Specialization / Mastery
The Marauder
The Raider

The Marauder

Foundation

SPELLCAST TRAIT: Presence

Dread Weight.: When you move into Melee range of an adversary, you may spend 1 Stress to force them to mark a Stress as you assert your presence.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Marauder
The Raider

The Marauder

Specialization

Reign of Terror.: Once per scene, after you mark an adversary's HP with an attack, you can force all other adversaries within Close range to make an Instinct Reaction Roll (Difficulty 14). On a failure, they are Stunned until the end of your next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Marauder
The Raider

The Marauder

Mastery

Sovereign’s Decree.: When you roll a success with Hope on a Presence roll to command or intimidate, you may immediately take the spotlight for a free weapon attack against any target you have successfully intimidated this scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Sojourner
The Raider

The Sojourner

Foundation

SPELLCAST TRAIT: Instinct

Traveler’s Instinct.: Whenever you make an action roll and the Hope die is higher than the Fear die, you may move to any location within Far range as part of that action without requiring a separate roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Sojourner
The Raider

The Sojourner

Specialization

Bend the Horizon.: When you or an ally within Far range rolls with Fear, you may spend 1 Hope to ignore the Fear result (the GM does not gain Fear) and treat the roll as if it were a success with Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Sojourner
The Raider

The Sojourner

Mastery

Fate-Reader’s Path.: At the start of a session, roll two d12s. You may swap either of these results with any Duality Die result rolled by anyone at the table during this session. Once a die is swapped, it is spent.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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