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Acquisition Expert • Infiltration Expert

Designed for class

Thief
Homebrew class
Thief
Acquisition Expert

Acquisition Expert

Spellcast Trait: Finesse

Art by Anna Pavleeva

Foundation

Back for More: You can pilfer Fear from the GM twice instead of once per scene.

Heavy Pockets: You get a +1 bonus to attack rolls for each pilfered Fear you have.

Specialization

Value Vision: Make a Spellcast Roll (13). Once per rest on a success, you magically identify the locations of items of value within Close range, even those hidden or concealed. You have a sense of their relative value. This lasts until the end of the scene.

Take and Take: When you pilfer Fear on a critical success, the GM also loses a Fear.

Mastery

All They Have: You can pilfer Fear from the GM three times instead of once per scene.

All They're Worth: Once per scene when you pilfer the last Fear in the GM's pool, you gain a Bag of Gold.

Nothing Left to Give: When there are no Fear in the GM’s pool, you gain a +1 bonus to your Proficiency.

Infiltration Expert

Infiltration Expert

Spellcast Trait: Agility

Art by Rudy Siswanto

Foundation

Get Away: When you have a pilfered Fear, you may sprint anywhere within Far range without making an Agility Roll to get there.

Can't Catch Me: You get a +3 bonus to Agility Reaction Rolls.

Specialization

Keep Away: When you have a pilfered Fear, you get a +3 bonus to your Evasion.

Safety Sight: Make a Spellcast Roll (13). Once per rest on a success, you magically detect traps and illusions within Close range. You gain insight on how to disable them, if possible. This lasts until the end of the scene.

Mastery

Stash Away: You do not return pilfered Fear to the GM's pool at the end of the scene. Instead, you must spend it to gain a Bag of Gold and choose one of the following options:

  • Clear 1d6 HP

  • Clear 1d6 Stress

  • Gain 2 Hope

If there are no Fear in the GM's pool, you may activate this feature during your spotlight rather than at the end of the scene.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Wealth domain icon
Acquisition Expert
Thief

Acquisition Expert

Foundation

SPELLCAST TRAIT: Finesse

Back for More: You can pilfer Fear from the GM twice instead of once per scene.

Heavy Pockets: You get a +1 bonus to attack rolls for each pilfered Fear you have.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Wealth domain icon
Acquisition Expert
Thief

Acquisition Expert

Specialization

Value Vision: Make a Spellcast Roll (13). Once per rest on a success, you magically identify the locations of items of value within Close range, even those hidden or concealed. You have a sense of their relative value. This lasts until the end of the scene.

Take and Take: When you pilfer Fear on a critical success, the GM also loses a Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Wealth domain icon
Acquisition Expert
Thief

Acquisition Expert

Mastery

All They Have: You can pilfer Fear from the GM three times instead of once per scene.

All They're Worth: Once per scene when you pilfer the last Fear in the GM's pool, you gain a Bag of Gold.

Nothing Left to Give: When there are no Fear in the GM’s pool, you gain a +1 bonus to your Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Wealth domain icon
Infiltration Expert
Thief

Infiltration Expert

Foundation

SPELLCAST TRAIT: Agility

Get Away: When you have a pilfered Fear, you may sprint anywhere within Far range without making an Agility Roll to get there.

Can't Catch Me: You get a +3 bonus to Agility Reaction Rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Wealth domain icon
Infiltration Expert
Thief

Infiltration Expert

Specialization

Keep Away: When you have a pilfered Fear, you get a +3 bonus to your Evasion.

Safety Sight: Make a Spellcast Roll (13). Once per rest on a success, you magically detect traps and illusions within Close range. You gain insight on how to disable them, if possible. This lasts until the end of the scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Wealth domain icon
Infiltration Expert
Thief

Infiltration Expert

Mastery

Stash Away: You do not return pilfered Fear to the GM's pool at the end of the scene. Instead, you must spend it to gain a Bag of Gold and choose one of the following options:

  • Clear 1d6 HP

  • Clear 1d6 Stress

  • Gain 2 Hope

If there are no Fear in the GM's pool, you may activate this feature during your spotlight rather than at the end of the scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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