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Trickster

About these subclasses

The Trickster Rogue allows you to utilize your Sneak Attack more, and use your trickery to game the system a little bit.

Designed for class

Rogue image
Core class
Rogue

Trickster

Spellcast Trait: Presence

Play as the Trickster to deceive enemies with your trickery, and bend luck to your whim.

Foundation
Tricks Up Your Sleeve: At the beginning of a session, place a number of tokens on this card equal to your Presence modifier. When you make a successful attack roll, you may spend a token to add your Sneak Attack damage when you normally wouldn't be able to. You may spend a Downtime activity replenishing these tokens. At the end of a session, clear all unspent tokens.

Bold Moves: Spend a Hope to add your Presence modifier to an Agility, or Finesse roll.

Specialization
Magic Decoy: When an enemy misses an attack against you, you may spend a Hope to force them to make a reaction roll (16). On a failure, they take magic damage equal to your Sneak Attack.

Trickster's Luck: Whenever someone in Close range makes a roll, you may mark a Stress, and make a Spellcast roll. Their result cannot be lower than what you rolled.

Mastery
Hidden in Plain SIght: Spend a Hope, and make a Spellcast roll (20). On a success, you are considered Cloaked, even if you normally wouldn't be.

Trickster's Cunning: When you roll a Critical Success, you may instead choose to Gain 2 Hope, or Clear 2 Stress. Additionally, you regain a token for your Tricks Up Your Sleeve ability.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Grace domain icon
Rogue

Trickster

Foundation

SPELLCAST TRAIT: Presence

Tricks Up Your Sleeve: At the beginning of a session, place a number of tokens on this card equal to your Presence modifier. When you make a successful attack roll, you may spend a token to add your Sneak Attack damage when you normally wouldn't be able to. You may spend a Downtime activity replenishing these tokens. At the end of a session, clear all unspent tokens.

Bold Moves: Spend a Hope to add your Presence modifier to an Agility, or Finesse roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Trickster

Specialization

Magic Decoy: When an enemy misses an attack against you, you may spend a Hope to force them to make a reaction roll (16). On a failure, they take magic damage equal to your Sneak Attack.

Trickster's Luck: Whenever someone in Close range makes a roll, you may mark a Stress, and make a Spellcast roll. Their result cannot be lower than what you rolled.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Trickster

Mastery

Hidden in Plain SIght: Spend a Hope, and make a Spellcast roll (20). On a success, you are considered Cloaked, even if you normally wouldn't be.

Trickster's Cunning: When you roll a Critical Success, you may instead choose to Gain 2 Hope, or Clear 2 Stress. Additionally, you regain a token for your Tricks Up Your Sleeve ability.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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