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Warden of Spirits

Subclasses Designed by VGCKenny

About these subclasses

The Warden of Spirits allows you to become a ghost beast in Beastform, calling upon the power of the dead.

Designed for class

Druid image
Core class
Druid

Subclass details

Warden of Spirits

Spell trait: Instinct

Play as the Warden of Spirits to call upon the power of the dead, and become a ghost in Beastform.

Foundation
Tier 1

Ethereal Beasts: When you enter your Beast Form, you may mark an additional Stress to become Ethereal, gaining you the following benefits:

  • +1 Evasion.
  • Add your Tier to your Damage Thresholds.
  • Add 1d6 Magic damage to damage to damage rolls (2d6 at Level 5, and 3d6 at level 8).
  • Gain advantage on either sneak, or scare.
  • You may pass through solid objects by making an Instinct roll (16).
  • When you make a successful attack, you may spend a Hope to force the creature to make a reaction roll (13). On a failure, they have disadvantage on their next attack.

Spiritual Guidance: Spend 3 Hope to call upon helpful nature spirits. You gain advantage on all rolls until your next rest, you mark Severe damage, or your mark your last Hit Point.

Specialization
Tier 2

Ghostly Visage: While you are Ethereal, you may spend a Hope to make an Instinct roll against anyone of your choosing within Close range. On a success, they become temporarily vulnerable.

Soul Sapper: When you make a successful attack, Mark a Stress to mark the creature. Whenever the creature marks 1 or more Hit Points, you may clear 1 Hit Point, or 1 Stress. The creature remains marked until it marks its last Hit Point, or you target another creature with this effect.

Mastery
Tier 3

Wake the Dead: While you are Ethereal, spend a Hope, and make an Instinct roll (20). On a success, you may summon another Tier 1 or 2 Ethereal beast with your stats. They last until you drop out of Beastform, they mark their last Hit Point, or you use this ability again.

Ethereal Touch: While you are Ethereal, you may Mark a Stress to make one person in Close range Ethereal until their next rest, they mark Severe Damage, or they make their last Hit Point

Printable cards

Foundation / Specialization / Mastery
Druid

Warden of Spirits

Foundation

SPELLCAST TRAIT: Instinct

Ethereal Beasts: When you enter your Beast Form, you may mark an additional Stress to become Ethereal, gaining you the following benefits:

  • +1 Evasion.
  • Add your Tier to your Damage Thresholds.
  • Add 1d6 Magic damage to damage to damage rolls (2d6 at Level 5, and 3d6 at level 8).
  • Gain advantage on either sneak, or scare.
  • You may pass through solid objects by making an Instinct roll (16).
  • When you make a successful attack, you may spend a Hope to force the creature to make a reaction roll (13). On a failure, they have disadvantage on their next attack.

Spiritual Guidance: Spend 3 Hope to call upon helpful nature spirits. You gain advantage on all rolls until your next rest, you mark Severe damage, or your mark your last Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of Spirits

Specialization

Ghostly Visage: While you are Ethereal, you may spend a Hope to make an Instinct roll against anyone of your choosing within Close range. On a success, they become temporarily vulnerable.

Soul Sapper: When you make a successful attack, Mark a Stress to mark the creature. Whenever the creature marks 1 or more Hit Points, you may clear 1 Hit Point, or 1 Stress. The creature remains marked until it marks its last Hit Point, or you target another creature with this effect.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of Spirits

Mastery

Wake the Dead: While you are Ethereal, spend a Hope, and make an Instinct roll (20). On a success, you may summon another Tier 1 or 2 Ethereal beast with your stats. They last until you drop out of Beastform, they mark their last Hit Point, or you use this ability again.

Ethereal Touch: While you are Ethereal, you may Mark a Stress to make one person in Close range Ethereal until their next rest, they mark Severe Damage, or they make their last Hit Point

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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