Warden of Spirits
Spell trait: InstinctPlay as the Warden of Spirits to call upon the power of the dead, and become a ghost in Beastform.
Ethereal Beasts: When you enter your Beast Form, you may mark an additional Stress to become Ethereal, gaining you the following benefits:
- +1 Evasion.
- Add your Tier to your Damage Thresholds.
- Add 1d6 Magic damage to damage to damage rolls (2d6 at Level 5, and 3d6 at level 8).
- Gain advantage on either sneak, or scare.
- You may pass through solid objects by making an Instinct roll (16).
- When you make a successful attack, you may spend a Hope to force the creature to make a reaction roll (13). On a failure, they have disadvantage on their next attack.
Spiritual Guidance: Spend 3 Hope to call upon helpful nature spirits. You gain advantage on all rolls until your next rest, you mark Severe damage, or your mark your last Hit Point.
Ghostly Visage: While you are Ethereal, you may spend a Hope to make an Instinct roll against anyone of your choosing within Close range. On a success, they become temporarily vulnerable.
Soul Sapper: When you make a successful attack, Mark a Stress to mark the creature. Whenever the creature marks 1 or more Hit Points, you may clear 1 Hit Point, or 1 Stress. The creature remains marked until it marks its last Hit Point, or you target another creature with this effect.
Wake the Dead: While you are Ethereal, spend a Hope, and make an Instinct roll (20). On a success, you may summon another Tier 1 or 2 Ethereal beast with your stats. They last until you drop out of Beastform, they mark their last Hit Point, or you use this ability again.
Ethereal Touch: While you are Ethereal, you may Mark a Stress to make one person in Close range Ethereal until their next rest, they mark Severe Damage, or they make their last Hit Point
