Warden of the Swarm
Spell trait: InstinctBecome a master of insects and other things that creep, crawl, fly and swarm, eventually transforming into them yourself.
Summon Swarm: At the start of each session, place a number of Swarm Tokens equal to your Spellcast trait on this card. At will, you can summon or dismiss a swarm of small creatures that crawl or fly around you out to Very Close range. When you succeed on an action roll against an adversary in your swarm, spend a token to make them temporarily Queasy. Queasy creatures have disadvantage on their next action roll, after which the condition is cleared. Mark a Stress to refill this card with tokens, up to your Spellcast trait.
At the end of each session, clear unspent tokens.
Swarm Master: Your swarm extends out to Close range. Adversaries that you make Queasy are Disgusted instead, gaining disadvantage on all their action rolls until the GM clears the condition.
Unnerving: When an adversary within your swarm succeeds on an action roll against you, you can mark a Stress to force them to mark a Stress.
Become the Swarm: When you use your "Beastform" feature, spend a Hope to make your form comprised of a swarm of tiny creatures. You gain the following features:
You can fit through any space that could fit a single one of your component creatures.
You can spend a Swarm Token to gain resistance to an attack that deals physical damage.
